Hearts of Iron IV

Hearts of Iron IV

79 ratings
Non-Core Population Laws
   
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148.188 KB
17 Feb, 2017 @ 5:07am
26 Feb, 2020 @ 7:48am
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Non-Core Population Laws

Description
What does this mod do?
- Add five new conscription laws for NON-CORE TERRITORY
- Each law limits a large amount of effects for diplomacy and partisans
- Tried to make it so that laws are not OP (I am open to feedback as I've waited months to have some!)

Laws
NON-CORE RECRUITMENT WORKS DIFFERENTLY TO NORMAL RECRUITMENT
Please do not be swayed by how high these values are, I have provided screenshots of UK in 1936 start with each value showing that the maximum they were allowed was around 200k, I made sure to remove "The War To End All Wars" Modifier which grants -25% recruitment before doing this.

- Disarmed Foreign Land:
Non-Core Manpower: +5%

- Foreign Volunteers:
Non-Core Manpower: +10%
Foreign Subversive activities efficiency: +10%
Damage to Garrisons: +25%

- Limited Conscription:
Non-Core Manpower: +15%
Foreign Subversive activities efficiency: +20%
War Support: -2.5%
Damage to Garrisons: +35%
Resistance Target: +25%

- Extensive Conscription:
Non-Core Manpower: +20%
Foreign Subversive activities efficiency: +30%
War Support: -5%
Damage to Garrisons: +45%
Resistance Target: +40%

- Service by Requirement:
Non-Core Manpower: +30%
Foreign Subversive activities efficiency: +40%
War Support: -10%
Stability: -15%
Damage to Garrisons: +60%
Resistance Target: +65%
40 Comments
haZe 4 Dec, 2022 @ 5:53am 
does this mod work with road to 56
thesquirrell44 8 Nov, 2022 @ 11:10pm 
does the ai use this too?
Lee 27 Jul, 2021 @ 3:38am 
Is this Road to 56 compatible?
Dislodged 21 Jan, 2021 @ 5:20pm 
Love the idea of the mod and am testing it out. Would be cool if this was done in the "Occupied Territories" tab. That way we could change the conscription rate of non-core territories similar to how we change garrisons depending on local resistance. Or an easier work around may be to have multiple foreign territory political buttons instead of the one. Each could be connected to a resistance percentage range and would apply to only those locations. So the "Low Resistance" button we could have extensive conscription and the "High Resistance" button we could have foreign land disarmed selected. Either way I like the direction you went with this.
Chozer 1 Oct, 2020 @ 3:33am 
this mod is pretty epic. now japan can be a powermega house with china
LiptonDI 1 May, 2020 @ 6:29pm 
Hey cool mod, any plans on expanding it with laws that govern acces to factories on foreign land ?
Wölfe  [author] 28 Feb, 2020 @ 7:03pm 
Hello, yes you do not need La Resistance enabled for this to work. And Damage to Garrisons does make your garrisons in colonial states weaker, yes.
Weekend 28 Feb, 2020 @ 1:31pm 
And yeah, Damage to Garrisons, that means my garrisons will be weaker or what?
Weekend 28 Feb, 2020 @ 1:26pm 
hey Wolfe, if i do not play with La Resistance enabled, i will not have any problems right? And one more thing, does it work with 1.9.* ?
Wölfe  [author] 26 Feb, 2020 @ 7:50am 
UPDATE UPDATE! It's here at long last... Using the new resistance features to cause some damage the higher conscription level you choose! I am open to feedback so don't think these values are final! I played for a bit with them and I like them at the current level but am happy to tweak!