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XP of Badges are now 1:1 with their cost. This will still allow games to be close, but will help mitigate the issue of whoever bought the last badge or two generally wins the game.
The patch released yesterday was causing an issue with getting GUIDs of objects within a scripting zone, if there was a 3DText in that scripting zone already (the Line-Up slots are numbered 1 - 5). Fortunately, a dev was able to release a hotfix fairly quickly to correct the issue.
You get the effects of the card you played that turn. When you play any card, you fully resolve it's effect before you can do anything else.
For example, if you play Mawile, you resolve its effect when it is played (+2 Energy and the Attack). As "Mawile" has the Mega Symbol referenced on the card "Mega Evolution", you may now choose to Mega Evolve if you like. If you do, you destroy the Mega Evolution card that was in front of your Trainer, put the "Mawile" under your Trainer, then gain "Mega Mawile" and put it into your discard pile.
Any Energy you gain or abilities that trigger during a turn essentially go into a pool. It doesn't matter if the card is still in play after it has resolved.
Just as the base game, you must play a Pokemon on the same turn you wish to Evolve or Mega Evolve it. You may Evolve it at any time during that turn. You do get the effects of the base card when played, though the Evolved/Mega Evolved card goes to your discard pile.