RimWorld
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Misc. MapGen FactionBase
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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3.265 MB
19 DIC 2016 a las 12:36
11 MAY a las 15:09
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Misc. MapGen FactionBase

Descripción
Blueprint MapGenerator for Faction Bases
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)

You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
GitHub for Blueprints[github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the forum[ludeon.com].
I'll add it for you then.

Tools:
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.

Information:
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.


(Version: 1.5.1)
Language: English, German
Discusiones populares Ver todo (3)
2
18 OCT 2020 a las 18:20
Compatibility
тетеря, блин
1
17 SEP 2019 a las 3:46
I think I found a glitch with the mod
Horagen81
0
13 OCT a las 23:41
How to create a base for a specific faction?
AboutPuppies
245 comentarios
Haplo_X1  [autor] 25 SEP a las 15:36 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix 23 SEP a las 5:09 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin 6 JUN a las 8:48 
this was a thing all along?!?
Seti 20 MAY a las 7:43 
it wont let me leave a link here, so i sent a friend request
Haplo_X1  [autor] 19 MAY a las 16:05 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti 19 MAY a las 14:57 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?
Seti 18 MAY a las 12:43 
what if i want to make a series of mods for different base styles? can i make them separate mods with this as a dependancy?
Haplo_X1  [autor] 11 MAY a las 3:03 
Currently I have multiple mods updated: Robots, MapGen, Weapon Repair, Bees,..
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.
RogueCmdr 10 MAY a las 18:05 
none of haplo - none of ur mods show 1.5 properly in any mod manager weather internal to rimworld or external like RimPy