RimWorld

RimWorld

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Misc. MapGen FactionBase
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.265 MB
19 Dec, 2016 @ 12:36pm
11 May @ 3:09pm
28 Change Notes ( view )

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Misc. MapGen FactionBase

Description
Blueprint MapGenerator for Faction Bases
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)

You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
GitHub for Blueprints[github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the forum[ludeon.com].
I'll add it for you then.

Tools:
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.

Information:
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.


(Version: 1.5.1)
Language: English, German
Popular Discussions View All (3)
2
18 Oct, 2020 @ 6:20pm
Compatibility
тетеря, блин
1
17 Sep, 2019 @ 3:46am
I think I found a glitch with the mod
Horagen81
0
13 Oct @ 11:41pm
How to create a base for a specific faction?
AboutPuppies
245 Comments
Haplo_X1  [author] 25 Sep @ 3:36pm 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix 23 Sep @ 5:09am 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin 6 Jun @ 8:48am 
this was a thing all along?!?
Seti 20 May @ 7:43am 
it wont let me leave a link here, so i sent a friend request
Haplo_X1  [author] 19 May @ 4:05pm 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti 19 May @ 2:57pm 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?
Seti 18 May @ 12:43pm 
what if i want to make a series of mods for different base styles? can i make them separate mods with this as a dependancy?
Haplo_X1  [author] 11 May @ 3:03am 
Currently I have multiple mods updated: Robots, MapGen, Weapon Repair, Bees,..
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.
RogueCmdr 10 May @ 6:05pm 
none of haplo - none of ur mods show 1.5 properly in any mod manager weather internal to rimworld or external like RimPy