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Gaia-world primitives have their world swapped for a size 30 random world correctly, however the mod does something weird: in addition to the appropriate primitive buildings, it also spawns an additional set of buildings from a different progress era.
Example: primitives are Medieval, and spawn medieval primitive buildings, as well as, for example, steam-age primitive buildings too
A patch to unify their World Shaper edits and let the Baol decision still make climate-appropriate cave, superhabitable, and tidally locked worlds probably wouldn't be much for someone invested in it.
Thanks for your mod, great idea. Now I must tactically and strategically deal with the different planet types, instead of making them all into gaia as fast as possible.
Do you plan to update it with PD's dry and cold Gaia worlds?