Starbound

Starbound

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Avali colored Items
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15. Dez. 2016 um 23:47
19. Mai 2021 um 9:23
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Avali colored Items

Beschreibung
Ever look through your mod files and find a ton of unused assets? Well I did and thought "what a waste" so I decided to add them in this horrible way that will probably cause tons of bugs :D. All recipies are added now and can be accessed with a new crafting table, the Avali colorizer, which can be made with an Avali characters bare hands. Feel free to message us with any questions or concerns you might have. Also special thanks to bunny! For allowing us to use a new look for our colorizer!

You may need Enhanced Storage mod for the coloured chests and containers specifically from our mod to function, this is due to our early inclusion of support for the mod, without our realisation that the mod itself has to create support rather than us, this cannot be changed without reverting all chests used in this mod, therefore just install Enhanced Storage mod if you use this mod.

THESE ASSETS ARE NOT MINE. I ONLY FIXED IT SO I COULD USE THEM IN-GAME. WILL REMOVE UPON REQUEST.

Original mod- RyuujinnZERO on Starbound Forums: http://community.playstarbound.com/resources/avali-race-mod.998/
Beliebte Diskussionen Alle anzeigen (2)
38
24. Apr. um 9:45
Bug Reports
Ferrox
2
22. Juni 2017 um 8:35
Alternative download please?
Wakazu
143 Kommentare
lechkingofdead 22. Apr. um 19:45 
well speaking of the amonia if ya ever feel like returning to fix a minor bug its id seam to conflict with the landable gas guiants mod V2 and replace what its ment to have with amonia. but lose random thought of but i have no idea how i would make its ID fit to my mod pile given the number of mods i use. as i really do want to use this with the gas guiants mod.
Azuli-Bluespots 31. März um 8:27 
This seems to be the only way to color the tents and cushions. I have no idea what the coloriser in triage does, but it doesn't seem to work at all.

Yes, this works in 1.4 / 2025
oxygen not included 7. Apr. 2024 um 0:30 
any updates soon?
mikypoo  [Autor] 18. Dez. 2023 um 12:21 
Fortunately, I never made the liquid ammonia actually craftable so it hasn't been available to the majority of people, so there is definitely room to fix ID values and then implement it.
mikypoo  [Autor] 18. Dez. 2023 um 12:17 
@SpaghettiCat3899

The Liquid ID matching FU in the first place, is very likely a mistake on our part long ago - as we didn't check the FU ID repository prior to implementing ID values.

If you'd like me to update to a new value, I'll make sure to check Elithian Races & Frackin Universe IDs and set something that's compatible with both of those, but please make the change locally if you have further issues after that change (might be preferable to make a local change to begin with!)

On a side note, I'm glad that FU is overriding Liquid Ammonia with Refined Mech Fuel and not the other way round, as that would've had greater implications on players.
mikypoo  [Autor] 18. Dez. 2023 um 12:09 
Hello! :)

No, this isn't intentional behaviour, and is a problem with FU.

Having recently just looked into the Frackin Universe github page: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/liquids/mechfuel.liquid

I have noticed that a Liquid ID of 20 is used for Refined Mech Fuel which is the same as Liquid Ammonia's ID. This means that FU is overriding the placement of Liquid Ammonia with Refined Mech Fuel.

This is significant because Starbound has a limited Liquid ID list of up to 255, meaning you can only have a maximum of 255 different liquids in the game, which is including the vanilla ones.

If I change the current value to be compatible with FU, it might possibly break another mod that uses a different ID.

You're welcome to change the ID locally though! (\Avali-colored-Items\liquids\ammonia.liquid) and change "liquidId" : 20, to a different value. Feel free to experiment!
SpaghettiCat3899 17. Dez. 2023 um 18:55 
I'm unsure if you're still active with this mod, but I encountered an odd, but unharmful situation. Is the liquid ammonia supposed to become "refined mech fuel" when placed, or is this an odd glitch I'm experiencing? Before being placed it's still liquid ammonia, but after placing it immediately turns yellow and becomes the fuel. Is this intentional? Is FU to blame or something else? I'm not upset, I just was curious if this was a known thing or just a weird experience.
mikypoo  [Autor] 1. Okt. 2023 um 8:06 
This mod adds a bit more than just avali colourisation as well, it's responsible for the cloak & sleeve variants I took ages making. :)

(Stalker's Cloak s & f cover etc)

The item ID of the main crafting object is colorizer (with colorizer4 being the old one), and is added to avali.species via a patch file to be added to the crafting menu.

The mod actually also adds liquid ammonia (/spawnitem liquidammonia 1000) and a bottle of ammonia (/spawnitem bottledammonia 1000)
mikypoo  [Autor] 1. Okt. 2023 um 7:53 
If you do find an issue, please let me know, and I'll see what I can do to fix it. Asking people to uninstall the mod isn't an option due to all the decoratives placed that would disappear from their worlds if they do. :)
mikypoo  [Autor] 1. Okt. 2023 um 7:51 
Hello Vix. I've had both installed for a while without conflicts, but it's also unlikely we'd have any conflicts. The mod was setup to use separate object files for every coloured object, so shouldn't interfere with the base Avali mod in any way.

Furthermore, removing this mod would remove all of your coloured objects you used from this mod, which would be problematic for people with established builds. :)