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The Liquid ID matching FU in the first place, is very likely a mistake on our part long ago - as we didn't check the FU ID repository prior to implementing ID values.
If you'd like me to update to a new value, I'll make sure to check Elithian Races & Frackin Universe IDs and set something that's compatible with both of those, but please make the change locally if you have further issues after that change (might be preferable to make a local change to begin with!)
On a side note, I'm glad that FU is overriding Liquid Ammonia with Refined Mech Fuel and not the other way round, as that would've had greater implications on players.
No, this isn't intentional behaviour, and is a problem with FU.
Having recently just looked into the Frackin Universe github page: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/liquids/mechfuel.liquid
I have noticed that a Liquid ID of 20 is used for Refined Mech Fuel which is the same as Liquid Ammonia's ID. This means that FU is overriding the placement of Liquid Ammonia with Refined Mech Fuel.
This is significant because Starbound has a limited Liquid ID list of up to 255, meaning you can only have a maximum of 255 different liquids in the game, which is including the vanilla ones.
If I change the current value to be compatible with FU, it might possibly break another mod that uses a different ID.
You're welcome to change the ID locally though! (\Avali-colored-Items\liquids\ammonia.liquid) and change "liquidId" : 20, to a different value. Feel free to experiment!
(Stalker's Cloak s & f cover etc)
The item ID of the main crafting object is colorizer (with colorizer4 being the old one), and is added to avali.species via a patch file to be added to the crafting menu.
The mod actually also adds liquid ammonia (/spawnitem liquidammonia 1000) and a bottle of ammonia (/spawnitem bottledammonia 1000)
Furthermore, removing this mod would remove all of your coloured objects you used from this mod, which would be problematic for people with established builds. :)
Maybe it should be notified on this mod page as so people don't install it in case it just causes conflicts?
Interesting. Can't really change that now without affecting existing storage other players have, but it's good to know.