Starbound

Starbound

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Avali colored Items
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1.969 MB
15 Dec, 2016 @ 11:47pm
19 May, 2021 @ 9:23am
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Avali colored Items

Description
Ever look through your mod files and find a ton of unused assets? Well I did and thought "what a waste" so I decided to add them in this horrible way that will probably cause tons of bugs :D. All recipies are added now and can be accessed with a new crafting table, the Avali colorizer, which can be made with an Avali characters bare hands. Feel free to message us with any questions or concerns you might have. Also special thanks to bunny! For allowing us to use a new look for our colorizer!

You may need Enhanced Storage mod for the coloured chests and containers specifically from our mod to function, this is due to our early inclusion of support for the mod, without our realisation that the mod itself has to create support rather than us, this cannot be changed without reverting all chests used in this mod, therefore just install Enhanced Storage mod if you use this mod.

THESE ASSETS ARE NOT MINE. I ONLY FIXED IT SO I COULD USE THEM IN-GAME. WILL REMOVE UPON REQUEST.

Original mod- RyuujinnZERO on Starbound Forums: http://community.playstarbound.com/resources/avali-race-mod.998/
Popular Discussions View All (2)
36
18 Dec, 2023 @ 12:28pm
Bug Reports
Ferrox
2
22 Jun, 2017 @ 8:35am
Alternative download please?
Wakazu
141 Comments
orange roll 7 Apr, 2024 @ 12:30am 
any updates soon?
mikypoo  [author] 18 Dec, 2023 @ 12:21pm 
Fortunately, I never made the liquid ammonia actually craftable so it hasn't been available to the majority of people, so there is definitely room to fix ID values and then implement it.
mikypoo  [author] 18 Dec, 2023 @ 12:17pm 
@SpaghettiCat3899

The Liquid ID matching FU in the first place, is very likely a mistake on our part long ago - as we didn't check the FU ID repository prior to implementing ID values.

If you'd like me to update to a new value, I'll make sure to check Elithian Races & Frackin Universe IDs and set something that's compatible with both of those, but please make the change locally if you have further issues after that change (might be preferable to make a local change to begin with!)

On a side note, I'm glad that FU is overriding Liquid Ammonia with Refined Mech Fuel and not the other way round, as that would've had greater implications on players.
mikypoo  [author] 18 Dec, 2023 @ 12:09pm 
Hello! :)

No, this isn't intentional behaviour, and is a problem with FU.

Having recently just looked into the Frackin Universe github page: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/liquids/mechfuel.liquid

I have noticed that a Liquid ID of 20 is used for Refined Mech Fuel which is the same as Liquid Ammonia's ID. This means that FU is overriding the placement of Liquid Ammonia with Refined Mech Fuel.

This is significant because Starbound has a limited Liquid ID list of up to 255, meaning you can only have a maximum of 255 different liquids in the game, which is including the vanilla ones.

If I change the current value to be compatible with FU, it might possibly break another mod that uses a different ID.

You're welcome to change the ID locally though! (\Avali-colored-Items\liquids\ammonia.liquid) and change "liquidId" : 20, to a different value. Feel free to experiment!
SpaghettiCat3899 17 Dec, 2023 @ 6:55pm 
I'm unsure if you're still active with this mod, but I encountered an odd, but unharmful situation. Is the liquid ammonia supposed to become "refined mech fuel" when placed, or is this an odd glitch I'm experiencing? Before being placed it's still liquid ammonia, but after placing it immediately turns yellow and becomes the fuel. Is this intentional? Is FU to blame or something else? I'm not upset, I just was curious if this was a known thing or just a weird experience.
mikypoo  [author] 1 Oct, 2023 @ 8:06am 
This mod adds a bit more than just avali colourisation as well, it's responsible for the cloak & sleeve variants I took ages making. :)

(Stalker's Cloak s & f cover etc)

The item ID of the main crafting object is colorizer (with colorizer4 being the old one), and is added to avali.species via a patch file to be added to the crafting menu.

The mod actually also adds liquid ammonia (/spawnitem liquidammonia 1000) and a bottle of ammonia (/spawnitem bottledammonia 1000)
mikypoo  [author] 1 Oct, 2023 @ 7:53am 
If you do find an issue, please let me know, and I'll see what I can do to fix it. Asking people to uninstall the mod isn't an option due to all the decoratives placed that would disappear from their worlds if they do. :)
mikypoo  [author] 1 Oct, 2023 @ 7:51am 
Hello Vix. I've had both installed for a while without conflicts, but it's also unlikely we'd have any conflicts. The mod was setup to use separate object files for every coloured object, so shouldn't interfere with the base Avali mod in any way.

Furthermore, removing this mod would remove all of your coloured objects you used from this mod, which would be problematic for people with established builds. :)
Vix 30 Sep, 2023 @ 5:46pm 
It seems it's now part of the base mod, as Avali (triage) Race mod does feature an "Avali Colorizer".
Maybe it should be notified on this mod page as so people don't install it in case it just causes conflicts?
mikypoo  [author] 5 Feb, 2022 @ 8:11am 
Use the paint tool unlockable for your Matter Manipulator on the saft tapestry blocks. :)

Interesting. Can't really change that now without affecting existing storage other players have, but it's good to know.