RimWorld

RimWorld

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Prisoner Recreation
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
92.087 KB
10 Dec, 2016 @ 8:03am
12 Jun, 2024 @ 6:05pm
11 Change Notes ( view )

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Prisoner Recreation

Description
Updated to be more compatible, thanks to Demopan's awesome work! Thanks man.

"Hey Bill, thinking about joinin the colony today?"

"I am sorry John, but I am incapable of human emotions or motives. I do not wish to join your colony"

*whispering to Jill* "What's up with this guy?"

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Yeah, this mod is pretty simple. All it does is allow prisoners to experience recreation because for some reason in vanilla they are emotionless husks. (Also adds recreation need to raiders and traders. Not intended but eh, why not? )

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This mod should be compatible with most mods, even Hospitality. Though it didn't used to be. And I used to have a warning about that, and someone commented that it wasn't compatible despite my warning. I'm still shaming you. But you should be aight now.

Better Romance, however, seems to cause conflict, because they do the same thing this mod does. Don't have both enabled at the same time. Otherwise, it should be fully mod friendly. Save friendly too. But, yknow, be careful and all that. Mods are mods. (YES THAT INCLUDES CE)

Updated to 1.2, upon a lot of requests and honestly way too much time. Then updated to 1.3 and then whatever other version the numbers say. Honestly, unless Ludeon makes some kind of big change to how they handle prisoner recreation need (which has only ever happened once), the mod will always be compatible. The version number shouldn't matter, though I'll change the version number whenever just to make the yellow go away for y'all.

If for some reason your colonists or prisoners aren't using recreation, try putting some lights in your rec room, I heard it helps. And if it still doesn't work, blame Ludeon. This mod does not script recreation for prisoners, it just enables them to have a recreation bar and interact with them like your pawns.

People say you should never remove mods from a save, but this is so light weight it shouldn't break anything.

Also check the other mod, for slaves this time. Probably gonna need Ideology though. https://steamproxy.com/sharedfiles/filedetails/?id=2558063616

342 Comments
ZX Zero 28 Oct, 2024 @ 10:31am 
@Noranum you can make a further away rec room from the prison but making zones and deleting the spot of joy object and their sit spot are the best solution.
Triel  [author] 24 Oct, 2024 @ 12:56pm 
No idea for anything else than zones. What problem would keeping your pawns out of prison be anywaay
Noranum 24 Oct, 2024 @ 11:51am 
Hello, I just wanted to know if there is some way to stop my pawns from going into the prison's rec room and using/blocking the stuff I put there? Beside allowed areas that is, since these would create just more trouble than solveing it. For some reason I don't like having my pawns mixing up with the enemy, especially not when these allways try to convert/flirt with them or start fights.
Wish Granter 30 Sep, 2024 @ 8:00am 
but yes-.
Wish Granter 30 Sep, 2024 @ 8:00am 
@McLets only if you shut everything with doors.

I would highly recommend to just have a open prison instead of all those rooms and adding more bloat to your modlist.

If they all in the same room recreationg they all gonne break out at once too, no matter if their cells are individually locked.
McLets 30 Sep, 2024 @ 7:49am 
Question. To have prisoner rec rooms, do I need a mod like Prison Commons?
Wish Granter 18 Aug, 2024 @ 10:24am 
@supressor666 that is the wrong report.

Its a duplicate report. You need to copy the first error report to github. This wont be of any use.

Reproduce the bug and copy the first original error message.
This states to be a duplicate and is missing al vital information.
suppressor666 18 Aug, 2024 @ 5:57am 
new bug, i get spammed with red errors even after using devmode to destroy ALL pawn
https://pastebin.com/hygnQxxg
然提携夜灯 17 Aug, 2024 @ 6:06am 
@Wish Granter I make a patch for this bug, https://steamproxy.com/sharedfiles/filedetails/?id=3310879056
然提携夜灯 17 Aug, 2024 @ 3:57am 
@Demopan This bug is actually because if the pawn generated is not player-controled, they are not applied a pawn.reading property. So when you add an amusement bar, you can use a vanilla method to fix this, with a harmony patch.
I am trying to fix it, and already fixed in my build, just need some check.
The point is using a vanilla method
```C#
pawn.reading = new Pawn_ReadingTracker(pawn);
```