Stellaris

Stellaris

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Slower Fallen Empire Awakening (1.8+) -LEGACY-
   
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1 Nov, 2016 @ 2:20pm
22 Sep, 2017 @ 1:22am
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Slower Fallen Empire Awakening (1.8+) -LEGACY-

Description
9/22/2017 UPDATED for 1.8. Now uses new 1.8 base file.

So, the machine fallen empire stuff is a separate stuff, and because of DLC dependency, I have to provide this via a separate mod. Sorry guys.

The Link is here : https://steamproxy.com/sharedfiles/filedetails/?id=1140919089

6/15/2017 UPDATED for 1.7. Now uses new 1.7 base file.

5/9/2017 UPDATED for 1.6.

4/9/2017 UPDATED for 1.5. Now the awakening period is pushed further (now Paradox actually pushed the date from 75 years to 110 years... which is not enough for current slower pace. Empire will awaken in 160 years with this mod)

Right now, the Fallen Empire can wake up as early as 75 years into the game. And it seems modifiers that supposed to slow down awakening empires do not work properly (all of my games where there are 4 FE awakened about 100 years, despite the fact that their awakening should be delayed by at least another 100 years)

It's super duper fast. You just won't have enough time to make a alliance or anything to stop AE. Not to mention most of other AI empire is weak as hell.

This simple mod delays awakening trigger from 50 years to 110 years, and increased trigger player/AI fleet power from 40000 to 80000~100000 so at least you have *some* fleet when FE awakened (remind you when FE awakened, it immediately receives about 150k fleet with Titans.)
19 Comments
Will pick sniper  [author] 6 Mar, 2018 @ 12:47pm 
With "late game" slider, I think these mods are redundent. I will leave them as legacy mods.
Will pick sniper  [author] 24 Feb, 2018 @ 8:30pm 
Just kindly asking : Do you guys really want even slower pace than what 2.0 has set now?

....

...really, just asking.
Will pick sniper  [author] 10 Dec, 2017 @ 7:26pm 
This mod may take a while to be updated, since there are stuffs that have to be tested well.
Will pick sniper  [author] 22 Sep, 2017 @ 1:40am 
This mod has been now updated. However, Machine Empire is a separate entity, and with DLC dependency it requires a separate mod.

https://steamproxy.com/sharedfiles/filedetails/?id=1140919089

With both mods activated both organic and machine fallen empire will awake slower.
Will pick sniper  [author] 21 Sep, 2017 @ 6:29pm 
Soon^TM
LockNesTom 21 Sep, 2017 @ 6:02pm 
update?
VS-lockon 7 Jun, 2017 @ 2:37pm 
can you make them wake up faster in a mod
Lemming Jesus 13 May, 2017 @ 1:05pm 
With the huge buff to FE I've been unable to get a fleet even close to putting up a fight, ascention perks and all.
Will pick sniper  [author] 12 Apr, 2017 @ 5:29pm 
@Both below : Yes, I guess I can make two mods. Well, warangel, what value do you suggest? Currently the Fallen Empire awakens around 110 years +/- 50 years now in vanilla.
VS-lockon 12 Apr, 2017 @ 7:55am 
can make a faster mod