Killing Floor 2

Killing Floor 2

174 valoraciones
KF-Asylum
   
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93.148 MB
30 OCT 2016 a las 18:11
27 MAY 2017 a las 14:36
13 notas sobre cambios ( ver )

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KF-Asylum

En 1 colección creada por RockMax
KF1 Remakes
42 artículos
Descripción
Remake from Killing Floor 1

27.5.2017
Fixed Shadows
Some adjustments
Fixed lightshafts

24.1.2017
Added doors
Fixed Landscape
New path nodes
New spawn volumes

5.1.2017
Fixed some issues with SpawnVolumes

Final Build 4.1.2017
RENAMED THE MAP BACK TO KF-Asylum without any
♥♥♥♥♥♥ V4 or V7 behind it

Increased Fps
Upated Pathnodes
Updated Lightning
Updated Splattermaps

My other maps

KF-Stalker-Sarcophagus
http://steamproxy.com/sharedfiles/filedetails/?id=827752340

KF-Aphrodite
http://steamproxy.com/sharedfiles/filedetails/?id=785576438

KF-Stalker-Agroprom
http://steamproxy.com/sharedfiles/filedetails/?id=771175495

KF-HorzineMoonFactory-V3
http://steamproxy.com/sharedfiles/filedetails/?id=805146749

Added more detail to the map and for now I consider this
map final!
23 comentarios
Kranot 11 ABR 2019 a las 12:26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10 FEB 2018 a las 11:20 
this map is decent
RockMax  [autor] 27 MAY 2017 a las 14:40 
New update + updated screenshot slideshow
RockMax  [autor] 3 ENE 2017 a las 16:37 
Renamed the map back to KF-Asylum, more in description
zachjd 29 DIC 2016 a las 13:57 
Thanks
RockMax  [autor] 29 DIC 2016 a las 9:23 
V4 is now final
zachjd 27 DIC 2016 a las 23:06 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [autor] 26 DIC 2016 a las 20:08 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25 DIC 2016 a las 4:43 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [autor] 14 DIC 2016 a las 13:18 
Scooter-Tan: Where exactly? can you send me a pic?