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De_Secit (Alpha)
   
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Tags: Map
File Size
Posted
15.347 MB
28 Oct, 2016 @ 7:03am
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De_Secit (Alpha)

Description
I am happy to introduce pre-release version of my map De_Secit.

This bomb defusal map set in old city.

The Terrorist are trying to blow up one of two famous historical places.

Counter-Terrorist should stop them.

It has 2 bomb sites.
It has 5 spawn points for each team

Have fun)
9 Comments
Funkan  [author] 13 Nov, 2016 @ 8:20am 
)0))0)
76561198212852973 13 Nov, 2016 @ 8:19am 
хаа бля я такой кароче играл на этой карте с пятикласниками теперь торчу двадцати пацанам 500руб автор хуйло карта заебись
DIMAX 1 Nov, 2016 @ 5:13am 
слышь гандон ты блять претензии имеешь дак нахуй засунь их в очко себе ахуенная карта вчера с батей 1 на 1 на пяТИХАТКУ ИГРАЛИ ахуеенно я его разъебал +реп вся хуйня
Funkan  [author] 30 Oct, 2016 @ 6:09am 
Thanks Tellus! I got your words. Will try to make this map better!
★Olaf 29 Oct, 2016 @ 8:27pm 
the theme of the map doesnt exist. there is none. Overall the map doesnt seem like one map atm (and i get that its in Work in progress state) but still if you would have been more careful with brushwork from the start it would be more polished at the moment. but keep on working on it and i think it will be great. and dont worry a bout the a site ct roof spot, it will balance itself trough the amount of angles that you are visible at the same time. keep going!!! :D
★Olaf 29 Oct, 2016 @ 8:23pm 
(part 2 since i cant post any more longer comments) When peeking to B-site for first time there is way too many peeking spots to check. the site is too open from spots that have no importance to gameplay so whats the point having deadspace just lying there. The timings in your map dont seem very playtested especially on A-site, since the way from Ct to A is so long and takes about 14'ish seconds when terrorist only take somewhere around 9 to 10 to reach the doors to the site.
★Olaf 29 Oct, 2016 @ 8:19pm 
okay so grats on the creativity used in the making of this map of yours. few things i would like to point out: first the most annoying thing in your map is the B-appartments. too many swithcing angles and hard to move in. the way to the B-bombsite seems way too risky to even consider taking. you can get shot down from the a-site roof thing and the windows are clumzy and hard to get trough. you could skip the appartment section completely just by opening the wood fence under the roof by the mid side of the roof to B.
Funkan  [author] 29 Oct, 2016 @ 5:18am 
Yea, sure, thank you for feedback)
I'm 6 29 Oct, 2016 @ 5:07am 
nive map but I prefer more than 5 spawn.