Reassembly

Reassembly

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Wormhole Anomaly
   
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298.207 KB
16 Oct, 2016 @ 6:21pm
10 Mar, 2017 @ 2:03am
7 Change Notes ( view )

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Wormhole Anomaly

In 1 collection by Meranera
Altered Vanilla Experience
7 items
Description
The existence of wormholes is a mysterious one.
They appear at random, consuming everything nearby to fuel the spatial distortion that rages around them.
Once, when two wormholes formed at the same place and time, they collapsed upon each other.
When their collective energy had far exceeded comprehension, the universe was torn apart for a fleeting moment.
From the tear emerged a twisted, writhing form, known only as the wormhole anomaly.


Faction Features:
- Currently 15 designs and 52 blocks
- Gameplay is centered around mid-range burst damage
- Balanced around Altered Vanilla

- Longbows are mid-range scattercannons that make up the bulk of Anomaly firepower
- The Karasawa is a mortar with long range, but low damage per second
- Point-defenses consist of cheap AM-Cannons, and the more expensive Moonlight Batteries
- Shields are small and weak, existing solely to counteract splash damage
- The Distorter allows teleportation for a low energy cost, but passively drains energy


Special thanks to:
- tanghao, for making the Wisp Launcher shape
- Cyrus & Wisp, for helping with the lore


Preview screenshots are taken with Splinter's Graphics Overhaul.

All changes and updates are listed in the Change Notes section.
40 Comments
taco_man541 6 Aug, 2023 @ 5:27pm 
theirs still a conflict with the sentient mod you just spawn as the core
The Interference 2 Jun, 2023 @ 3:27pm 
This mod has a conflict with the Sentients mod, if when you try to load up a new game and the starter ship looks like spagetti, that's how you know.
theromanticswb 22 Feb, 2022 @ 7:32pm 
hey in this game i can't be a building
Hunter 495 21 Dec, 2017 @ 7:35pm 
solar panels.
Huntertyavatar 29 Mar, 2017 @ 8:05pm 
Ah, alright. Thank you for the speedy reply!
Meranera  [author] 29 Mar, 2017 @ 7:44pm 
@Huntertyavatar Give faction mods like these priority over mods that alter the map in any way.
After that, restart the game and regenerate your saves - that should fix it.
Huntertyavatar 29 Mar, 2017 @ 6:20pm 
Been getting errors while using this faction and some various other factions. goes as follows:

warning:<base>/blocks.lua: Ident 17015 (or insert factions number here) is above 10000 wrapping as 7015

<base/regions.lua:13: error: Garbage after parsing GalaxyRegion

It causes the faction i play as to be spawned outside of the map and only spawn with itself and a station; there are no other ships, stations, or even damaged stations.

Meranera  [author] 28 Nov, 2016 @ 4:02pm 
@A.D.A.M. If you upload your crash log somewhere like pastebin, maybe someone could help identify the issue for you.
I don't know anything about crash logs, so I'm afraid I can't help.
Good luck!
Atom 28 Nov, 2016 @ 3:59pm 
I just tried that: It doesn't work for Bees in vanilla either! It's gotten to the point where my game crashes if I load the Bee save file I tested with
Meranera  [author] 28 Nov, 2016 @ 3:56pm 
@A.D.A.M. It works fine for me; try disabling mods, and then try it in a new, clean Bee save.
Your issue sounds the same as the one I got when I had my root blocks flipped.

FYI, Altered Vanilla doesn't alter any blocks, and the Anomaly root is identical to the vanilla Bee root other than color, description and health.