Kenshi
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MINDOORS: Miniature Indoor Resource Production
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18 Sep, 2016 @ 9:37am
10 Jan, 2020 @ 9:38am
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MINDOORS: Miniature Indoor Resource Production

In 1 collection by HeroinAction
HeroinActions Kenshimods
9 items
Description
Adds Mini Indoor versions of:

Well
Hybrid stone mine
Iron Drill
Copper Drill (new, equal to Iron Drill),
Iron Refinery
Steel Refinery
Battery Bank
Grain Silo


All are additional (modified) versions of automated productions buildings, which can be build indoors and are reduced in size (50-80%) so they actually fit in buildings.



Sales pitch:

Ever wondered why you wouldn't build a room around your valuable machinery and people?
If you ever wanted to settle in a hostile place and have your Iron drill and workers in the (apparent) safety of a building, this mod is for you!
You can also settle in Cities now: dig a well for your hydroponics inside your home!



Further Details:

- Find them in the "Mindoors" - category


-All buildings are integrated into the research tree:
They unlock with the highest (automated) research of their kind (e.g. Iron refinery IV for the mini iron refinery) and the mini battery bank is improved with the according updates.

- alternative acquisition: check the special bar tender in the Hub or the lone shack, quite expansive though

- immersion friendly: normal build material amount needed; normal energy demand;
Additionally, they require the normal resources in the ground: water, iron or copper

- Custom start: Start with 3 Nobodies, who just found an injured caravan guard and pack-Garru, which carries some interesting blueprints and a moderate amount of building materials.



- Additional version with 10x increased output sizes for:
copper, iron and building materials available here:
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=1965155167
Sub-mod maybe needs to be loaded after this mod.

Mostly for use with my 10x Output mods:
https://steamproxy.com/sharedfiles/filedetails/?id=763897135
OR
https://steamproxy.com/sharedfiles/filedetails/?id=779307466
10x mods may need to be loaded after this mod.

- SANDBOX version available (no need for many building resources, research and ground resources, build your hydroponics farm in the wetlands!) check it out here: http://steamproxy.com/sharedfiles/filedetails/?id=766007272

|known issues:
*characters prevent building the mines in a large radius - send them outside before opening he build menu.
*can be tricky to build outside, since the slope of hills can be stronger in the small build area.
82 Comments
Divine Star Emperor 15 Sep, 2024 @ 6:54am 
Или пришлите мне исходники, сама русифицирую.
Divine Star Emperor 15 Sep, 2024 @ 6:54am 
Добавьте русификацию.
Mystos 9 Jul, 2024 @ 5:07pm 
I have all the relevant researches but dont have the mindoors category. what do I do?
HeroinAction  [author] 19 Jun, 2024 @ 11:03am 
sry not implementing further features, just maintaining the mod
The Bloody Lady 18 Jun, 2024 @ 4:29am 
Is there any way to add mindoor versions of the "automated" grain silo instead of just the normal silo?
OMG 22 Jan, 2024 @ 5:10am 
Hi! If I might make a suggestion, it would be nice to put a few more traders witht eh special blueprints in places that are less prone to be overwritten by mods :) I had my Hub merchant wiped by the expanded cities mod. Maybe Waystations? The blueprints would fit right in with Tech Hunters.
Captain Nyet 13 Aug, 2023 @ 9:11am 
MIRP good.
Quilava 27 Jul, 2023 @ 7:30pm 
Thank for the info, look like i have to find new place to settle in :P
HeroinAction  [author] 27 Jul, 2023 @ 11:26am 
+. They work like normal mines just smaller. E.g. mini iron mines need a spot with high iron like normal iron mines or it produces less or nothing. The sandbox version is independent of resources though.
Quilava 27 Jul, 2023 @ 10:26am 
You said they require normal resource in the ground, so that mean i still need ot find a good location to build them or else they aint gonna produce anything?