Portal 2

Portal 2

47 ratings
Test A Day Project - Day 11 - Chamber 11
   
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4.145 MB
28 May, 2012 @ 11:02am
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Test A Day Project - Day 11 - Chamber 11

In 1 collection by TechDragon
The Test A Day Project
22 items
Description
Its no secret folks. Were testing in space.
Its 2am... But theres no such thing as time in space... its all relative. So... Keep testing. Oh and Chariots Chariots

(Want more space levels?)
6 Comments
Wolf bytes 6 Jul, 2013 @ 6:14pm 
Nice but there is a restart glitch.
Thomas 9 May, 2013 @ 6:27pm 
Pretty col but you need to fix the test restarting problem. What i did is i would actually publish the map but before i put publish i would export it so then it wouldnt say test reestarting
TechDragon  [author] 6 Jun, 2012 @ 3:00am 
It was a pain to get working the first time.
This was a pretty basic demo of the 'true' zero gravity motion. My plans for further zero g levels are more advanced. I plan to make the player stand flat on any surface "walk up walls" style, implementing it so that when you hit a wall, you can always jump off the wall. Since I will admit... this was the easy version of the puzzle... in version 1... you had no motion control after you jumped... real physics style... no direction change in mid air using strafe etc.
Geneosis 5 Jun, 2012 @ 10:31am 
It seems you used the same strange gravity effect as I found in this map , but without any texture ^^ That's a nice testing element, but it's so haaard to move down -_-

Anyway I tried to create some Zero Gravity Field too, but without using Hammer ;)
TechDragon  [author] 28 May, 2012 @ 5:38pm 
1st: This is finalized. Remember chamber 1 in portal ... Sometimes the chamber is built around teaching you a concept. This one is teaching the basics of Zero Gravity portaling as a preparation for later puzzles I will build.
2nd: It was built in PTI then exported to hammer.... so the high quality prefabs you speak of... already using them.
Vitdom 28 May, 2012 @ 12:43pm 
Post finalized chambers instead of in-dev chambers. Fix the lightning too. You should retain from using hammer and instead use the Portal 2 puzzlemaker to start with. Then export it to hammer to retain the high quality prefabs produced by Valve.