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Personally, I had much more trouble with the locked cube bounce, I found it odd that the cube got fizzled when it approaches the first 'drop zone'. There's just the X on the ground, which doesn't really explain why that happens. Can't you just place fizzlers above one portal surface, while still allowing the player to escape through the other surface if he gets stuck?
Spoiler: Cover the cube in blue gel, then jump on it. This will solve most of the puzzles