Starbound
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Container UI Tweak
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168.079 KB
22 JUL 2016 a las 13:00
8 SEP 2016 a las 11:13
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Container UI Tweak

En 1 colección creada por Lunchghost
UI Tweak Collection
5 artículos
Descripción
When interacting with containers, move the inventory and container windows so they don't obscure the area near the player.

This is a purely client-side mod and should be compatible with all other mods.

*** TL;DR: Starbound v1.1 saves your inventory window location and puts the container window 4 pixels to the right. This mod changes 4 pixels to 160 pixels, which means you must manually move the inventory window to the left ONCE ***

Starbound v1.1: The devs have quietly changed the way window placement works: The game now seems to remember where you place your inventory window and container windows are positioned relative to the right edge of the inventory window. Unfortunately, the inventory window is reset to the center when you exit and re-enter the game world.

I'm going to call that a BUG in Chucklefish's code--and because of it, you must now move the inventory window to the left manually, once every game session. And given that bug, this mod still functions identically as before--creating a 160-pixel space between the inventory and container windows.

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"My tooltips are cut off... can you fix these too?"

I may already have :) Please see the UI Tweak Collection here:

http://steamproxy.com/workshop/filedetails/?id=747672939

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"But you can already do this?"

Yes, you can move the windows manually--but they reset every time you interact with a container or merchant.

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"I want to change the gap size..."

Go to the Starbound Community Mod version and follow the customization instructions:

http://community.playstarbound.com/resources/container-ui-tweak.3777/

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"Is this available outside of Steam Workshop?"

Yes, click the link above.
Discusiones populares Ver todo (7)
4
11 JUN 2017 a las 15:35
Tried to do custom size, not working
Pingonaut
3
1 NOV 2020 a las 19:50
Broken by 1.1
Azure Fang
3
20 AGO 2016 a las 14:39
Please Fix More?
Pinhead Clipshit
377 comentarios
[SUB] WIZ 27 MAY a las 7:54 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
D.A.R.K. 16 MAY a las 7:40 
After 5 years I came back to play Starbound again, and I had an issue with the gap size. Turns out that I already fixed that 5 years ago and made a tutorial here ^^

https://steamproxy.com/workshop/filedetails/discussion/729524482/1743392238338435645/
W. 22 ABR a las 3:15 
It works perfectly but you should moves your player UI far enough to the left side of the screen once every time you log into game.You also can check this mod:
https://steamproxy.com/sharedfiles/filedetails/?id=1430852353 to adjust the distance between your container and your player UI which makes this mod activated.
thomas 27 FEB 2024 a las 17:07 
works perfectly after I decided to read the description 😂
☥¤§ÑîGHTMÃRɧ¤☥ 16 NOV 2023 a las 20:21 
this mods absolutely not necessary.
Dusk Holloway 14 DIC 2022 a las 22:22 
@Fuzzybat23 you still gotta move you inventory out of the way.
Fuzzybat23 3 SEP 2022 a las 19:23 
This moves the container's inventory window out of the way, but the player inventory window still sits right on top of my character making it impossible to see the chests I'm opening :(
VariableVixen 16 AGO 2022 a las 16:36 
The game natively handles moving the opened container's UI to the left when I put my inventory on the far right of my screen, does this mod work with that? Or does it force the container UI to be right of my inventory no matter what?
Kinsect 12 JUL 2022 a las 13:13 
So found out that this does not work with bk3k's inventory mod.
Smashiwix 23 JUN 2022 a las 18:52 
So i figured it out. inventory mods like Carlucci's Inventory that totally change the inventory menu break this mod. I was unable to get it to work at all until I reverted to the base vanilla inventory.