Cities: Skylines

Cities: Skylines

31 ratings
Wheat Farm (RICO Enabled)
   
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Assets: Park
File Size
Posted
Updated
6.606 MB
26 Jun, 2016 @ 6:34am
23 Jul, 2016 @ 3:07pm
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Wheat Farm (RICO Enabled)

Description
Another large and functional farm. This time, it is a wheat farm. Sub-building enabler must be active in order for this asset work, and Ploppable RICO should be used in order to be functional.

This lot needs Matt Crux's Wheat Fields.

WARNING: HIGH TRI COUNTS ARE TO BE EXPECTED FOR THIS LOT!!!!!

Lot Size: 15x16
Lot Type: Farm Extraction
Worker Count: 36

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7 Comments
otrwalter 14 Dec, 2020 @ 5:07pm 
Ploppable RICO is no longer compatible with MANY other MODs.

Any other ideas?
Naryc 20 Jul, 2017 @ 10:35am 
@Stockjr: I have the problem, there are only 2 worker at the farm. Do u know the problem and a solution for it? I use the Sub-Building Enabler and the Ploppable RICO. The farm is placed with the RICO tool and there it is listed with 36 worker and costs of 500.

Maybe someone else had the same problem and know a solution...
stockjr97  [author] 15 Oct, 2016 @ 1:52pm 
@CertainDeath
Hmm. That's a good question. I would think it's based on the number of workers. I can't find any information about production rates.
CertainDeath 15 Oct, 2016 @ 3:12am 
Works fine, looks well. TY!
I have questions for eficiency in my city:
Do industries with more Jobs use more ressources and produce more ressources? Or is it conected to land tile usage?
For example, if i turn a farm building in a custom one, give it 40 jobs and make a farm with ground texture and props around it by hand (4x4 farms are a bit unreal^^), will it produce more basic farm ressource? will your wheat farm turn produce more basic farm ressource than a vanilla 4x4 farm lot?
DerKrieger 18 Aug, 2016 @ 8:48am 
could you slightly space out the wheat and maybe add some lines in between some of them where a tractor would have driven? would reduce tri count :)
albertofuji 16 Aug, 2016 @ 10:20am 
Cheers mate!
poke_ravi 27 Jun, 2016 @ 7:15pm 
Thanks for this!