Stellaris

Stellaris

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Hive Mind
   
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19 Jun, 2016 @ 8:32pm
30 Sep, 2017 @ 2:16pm
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Hive Mind

In 1 collection by Pille
SSM - Splitterbruch's Stellaris Mods
5 items
Description
TURN YOUR SPECIES INTO A HIVE MIND
Appropriate for roleplaying collective beings, AI, social insects, swarm, brains linked through telepathy or technology.


NEWS
Updated for 1.8
Inquisition Update Trailer: https://www.youtube.com/watch?v=-IjaSaOaFKo
Mecha Armies Trailer: https://www.youtube.com/watch?v=b_3HA6ANKE8
Planetary Annihilation Trailer: https://www.youtube.com/watch?v=gvQUfCDomog



HOW?
  1. A free edict you select at the start of the game removes factions and unrest, because there is no divergence in a hive. It also adds a little Happiness to simulate increased productivity through unity. However, individual leaders are penalized and learn very slowly! Colony development is also slow, until the new sub-hive is established. Then slighlty increased Growth kicks in. Migration takes very long and Resettlement is way more expensive, because you can't just rip out one part of a hive and push it somewhere else without penalty.

  2. A second optional Edict unlocks with the Will to Power tech and costs a little influence (or it doesn't cost influence if you pick the free version). It consolidates the Hivemind and increases the benefits. It also negates the leader xp penalty, so you can use this either as cheat.



WOULD YOU LIKE TO KNOW MORE?
This mod does not give you a flat research penalty. This is to increase roleplaying potential. If you want dumb strong drones in a bug hive, you can use these edicts and make your bug species by picking the appropriate traits. If you want telepathically connected floating brains, weak and smart, you can use this mod and make your species through traits. Most mods of this kind give you a research penalty, because in a hive mind there are no individual geniuses to make research breakthroughs. However most science is busy work and if an entire species of hive minds focuses on particular research goal, they should be able to achieve it at least as fast as individuals. That's why I give penalty to individual scientists, governors, admirals and generals, but not to the entire species.




DON'T FORGET!
Goes well with my Autism Hive Mind AI Namelist mod:
http://steamproxy.com/sharedfiles/filedetails/?id=688254197
31 Comments
TurtleShroom 29 Jan, 2019 @ 5:16pm 
Instead of feeling that your Mod was ovewritten by Paradox, rest in the fact that you inspired them instead. :jorji:
Rudeus (Deceased) 8 Mar, 2018 @ 8:21am 
Is it possible for you to update this to 2.0?
isiarca 30 Sep, 2017 @ 5:16pm 
That's a shame. :c

Glad it's updated though.
Pille  [author] 30 Sep, 2017 @ 2:27pm 
UPDATED for Synthetic Dawn.

@ isiarca
Unfortunately, that is not possible with edicts :(
isiarca 25 Aug, 2017 @ 6:56pm 
Re: pop happiness, you could try to make the pops in a hivemind just not have happiness. That's the route the devs took, and moreover, it's a vanilla mechanic in the form of the tier-1 and tier-2 robotic pop types.

Not sure if edicts can do this, but if they can, it seems like the ideal solution to me.
Pille  [author] 6 Jun, 2017 @ 11:02am 
Updated!
RipmaV 11 May, 2017 @ 7:57am 
Did you plan to update the mod to version 1.6.* und Utopia?
AngryAussieDad 8 Apr, 2017 @ 7:37am 
just saying, it would be nice to get updated, im looking at getting Utopia (only realised about an hour ago that it added hive mind trait) but if all that fails i would still like to be able to play as a hive
Pille  [author] 7 Apr, 2017 @ 10:17am 
I guess I'll have to get the expansion eventually and see if there's any point to updating this mod anymore. And if so, how to exactly make it work with or complement the existing hive mind the devs build. But right now, I'm a little short on funds and time and I might have to wait for a sale.
crazy steve 6 Apr, 2017 @ 7:42pm 
1.5 update?