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Dreadnoughts spaw way to early, even BEFORE battleships. And its impossible to get down even with tier 4 air weapons , with squad of 3 Maradeurs (end game interceptors).
They all get kiled with no chances.
Get a fury , you would say?...okay...1 fury is 600k , and game spawns me like 4-5 Dreads at the same time. GO deal with that.
I deleted this mode , because even on Normal impossible to play with.
The only change that comes to mind is subjective - (might try it for my next run; Looking at your files it should be fairly straightforward) - front load some bigger UFOs, to appear even earlier for "high profile" missions, making these harder in midgame, where it really matters.
Base Construction in particular - in my current Vet-run the aliens ever made only one base.
It's "Furies, Dreadnoughts, Oh My" that I'm not fully on board with.
The theory is sound: make certain missions carried out by Super-UFOs difficult, requiring the Fury to nuke them.
The practice however: All it does is force some extra late game "milk runs" on downed cruisers, which I might normally just airstrike, to farm the Gravity Generators now required for the Fury Warheads.
I'm not sure if much can be done here - Fury is kinda a weird thing in the base game already; It is difficult to get right, without massive changes.
https://www.goldhawkinteractive.com/forums/index.php?/files/file/34-xenonauts-community-edition/
I checked again, the mod 'Furies, Terror and Dreadnoughts Oh My' is still in modpack X:CE.
I think after reinstalling X: CE the problem will disappear. If not, write again, we'll figure it out.