Counter-Strike 2

Counter-Strike 2

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27 ratings
de_basilica
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
11.826 MB
19 May, 2016 @ 1:52pm
10 Jul, 2016 @ 11:17am
21 Change Notes ( view )

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de_basilica

Description
A competitive defuse map in development. I have been spending a lot of time balancing the map, and having very competitive and skillfull cover, chokepoints, grenadespots etc. etc. and i think the map is now ready for playtesting with more players.
23 Comments
🔞Jaws🔞 8 Feb, 2021 @ 8:44am 
I really like this map, it kinda makes me think of the level Town Square from Spyro
Ravn  [author] 10 Jul, 2016 @ 8:45am 
I'm finally back, and can continue to work on the map now. i'll fix all the boost spots people have reported, i think i'll remove the lower ct-mid entrance or something to make mid more t-sided. and i'll try to make everything a bit smaller. The update should be out sometime later today if anyone is still interested after the mappool changes on the 3kliks-server.
>tfw 5 Jul, 2016 @ 6:02am 
i have given 3 chances to reconsider my thoughts to go MID instead of B [from t-spawn]
◀Crona▶ 3 Jul, 2016 @ 11:43am 
Way too big, cts have no time to rotate, and it is way to easy to defend bomb.
In Flanders Field 3 Jul, 2016 @ 11:43am 
Rotate time to slow
Crazy G 3 Jul, 2016 @ 11:08am 
Adding to the mid unbalance is that ct's get to mid faster than the T's
DHNate 3 Jul, 2016 @ 3:52am 
Able to jump outside of the map from CT spawn using a boost. CT's can jump on bench, then boost through the exposed window and walk outside of and underneath of the map.
Doge 2 Jul, 2016 @ 12:46pm 
You can boost on top of the van in T spawn and jump n' throw objects a unreachable distance
Crazy G 2 Jul, 2016 @ 9:09am 
Oh one such pointless corridor is the courtyard in the 3rd picture , as there is no fighting going on there.Also have you tried a nighttime envyroment ?
Crazy G 2 Jul, 2016 @ 9:05am 
I enjoyed playing on this map , but i keep getting the feeling it's too big , and some of the corridors are pointless.Bombsite :csgob: feels great , A is nicely done , nothing out of the ordinary. I haven't searched for bugs cuz the map feels like it has a long way to go till bugfixing.I must add that on the middle when taking Awp fights it feels the ct's have more cover also they have 2 spots to awp mid upstairs and downstairs, while the T ledge is harder to acces, either they pass the ct line of sight or go arround.Feels the CT's can gain control of mid with much ease than the T's . Anyhow Overall it's enjoyable to play, hopefully you won't give up on it and will decide to finish it , loads of details included.