Cities: Skylines

Cities: Skylines

Not enough ratings
Taurus "Kapsch" (Mixed Cargo)
   
Award
Favorite
Favorited
Unfavorite
Assets: Vehicle
File Size
Posted
Updated
55.402 MB
18 May, 2016 @ 5:15pm
18 Mar, 2017 @ 5:33pm
6 Change Notes ( view )

Subscribe to download
Taurus "Kapsch" (Mixed Cargo)

Description
-------------------------------------------------------
Taurus "Kapsch" (Mixed Cargo)
-------------------------------------------------------

NOTE: I used an existing model and reskinned it after the real life version of the Taurus locomotive in the "kapsch"-design. As I'm new to modelling and texturing i didnt want to make my own model because it would mean ALOT of work for me (shoutout to the original Artist, he did a great job!). Even Though its "just" a reskinned version it took some time to make the diffuse-, alpha-, specular and normals map.
The newly added Cars however are made by myself.
I used Blender 2.77a for modelling, paint.net and CrazyBump to generate the textures.


-------------------------------------------------------
Mapping:
-------------------------------------------------------
Every of the following maps is 2048x2048 pixels (4MP).
-Diffuse Map
-Alpha Mask
-Illumination Mask
-Color-Variation Mask
-Normal Map
-Specular Map


-------------------------------------------------------
LOD:
-------------------------------------------------------
Engine:
Verts: 2534
Tris: 4.112
Faces: 4.112

Shimmns:
Verts: 3.075
Tris: 3.420
Faces: 2.258

Flatcar:
Verts: 2.026
Tris: 2.778
Faces: 2.122
(may vary due to type of good)

Coal Hopper:
Verts: 3.292
Tris: 3.088
Faces: 2.122

Grain Hopper
Verts: 3.669
Tris: 5.362 (yea... something went wrong there reducing soon)
Faces: 3.310

-------------------------------------------------------
Future Improvements:
-------------------------------------------------------
-Make All Cars/Engines to Props
-Bake LODs
-Optimize Performance

-------------------------------------------------------
Progress Update 19.03.2017:
-------------------------------------------------------
Added Coal Hopper
Added Grain Hopper
All Textures in Final State

-------------------------------------------------------
Thanks to:
-------------------------------------------------------
ron_fu-ta (Engine Model Artist)


If you want to use my Items for your own train feel free to extract the mesh with mod tools. (i will probably upload every car in a seperate workshop item soon so everybody can use them with their own engine.)
Enjoy and feel free to critisize/compliment in the comments-section! :)


NOTE: DO NOT SUBSCRIBE IF YOU WANT ASSETS THAT ARE WELL MADE IN TERMS OF PERFORMANCE. THIS IS MY FIRST SELF MADE MODEL AND I USE VERY HIGH DETAIL (MAPPING SIZE 2048x2048 (=MAX)!!!)
4 Comments
-presh4k  [author] 10 Jul, 2022 @ 2:58am 
if you want the same train you can replicate it by subbing to some of my trailer packs and using the asset editor to build the layout. i have a guide on how to do that and its fairly simple.

i wont update this at all like i said its just there for me to look back on how i started. (i actually thought i made this asset private)
-presh4k  [author] 10 Jul, 2022 @ 2:55am 
this one is so damn old you might wanna sub to something else. im pretty sure every trailer i have in there is the very first version of those models.
i wanted to keep it in my workshop since it the very first train i made. (its a bit of history for me)

i appreciate your comment but ya know... i have much better stuff out there lol
ne0n 9 Jul, 2022 @ 8:54am 
This is a very nice asset and I like how it's made, however, can you take off 2 cars, as it's too long for vanilla stations or any other that is based on them, please? After I subbed and enabled it, it started creating queues in my stations as it was too long for them. It's fine with despawning on, but with despawning off, it creates queues in standard length terminals.
Tim The Terrible 19 May, 2016 @ 3:00pm 
This is how I started too and I've come a long way. Good luck on your journey!