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- Added another switch.
- Reduced chamber size - less walking \o/
- Various minor tweaks.
Very good level, I enjoyed it. The only problem was that the map was unnecessarily huge and bland, but the idea behind it was great :)
Visuals... yeah. Not an easy thing with this editor, something I've yet to come to grips with given the editor limits.
I thought of requiring three cubes, but fetching the second would be basically the same as fetching the third. Now, if I could have a door opening with cube and sphere, and the real exit door behind that needing the third cube, I'd do it :)
The cube falling onto the button is amazing.
Could be improved thusly:
Three cubes to open the final door. (simply add a extra button, no other modifications needed)
Spruced up visuals, it feels a little overscaled and/or has lots of very flat boring surfaces
Was this edited in hammer or is the default action of the lift to act as a lift? I assumed it would just be triggerable by inputs only