Portal 2

Portal 2

149 ratings
Small Test, Big Leap
   
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13.232 MB
9 May, 2012 @ 12:01am
9 May, 2012 @ 10:52am

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Small Test, Big Leap

Description
A test involving mainly Thermal Discouragement Beams and Redirection Cubes. A satisfying fling greets and congradulates those who embark upon and complete the main portion of the test.

NOTE: Appologies if it's a little convoluted, if I had time to add numeric decals, I'd have given it a bit more direction. As of now, it's like somebody puked up indicators all over some of the rooms.

Map #1

Try my other maps!
Map #2: Don't Land on Your Head - A twitchy fling-n-portal based level.
http://steamproxy.com/sharedfiles/filedetails/?id=71935690

Map #3: All for One - My first experimentation with goo, and player-manipulated object-moving funnels.
http://steamproxy.com/sharedfiles/filedetails/?id=72078471
15 Comments
Mr.Johno 7 Aug, 2012 @ 9:18pm 
Very good chamber. I have added to my favourites. I would love it if you would check one of mine out please?
Vstoffer 16 May, 2012 @ 11:44am 
I do mean the goo path and slightly on the three laser rooms
Mikel S  [author] 16 May, 2012 @ 11:02am 
Out of curiosity, which room was too dark? Unless we're talking about the goo-path, it wasn't intentional, and I might be able to do some reallocation to fix it.
Vstoffer 16 May, 2012 @ 8:46am 
ok just got painfully dark
Mikel S  [author] 16 May, 2012 @ 8:37am 
I was at the limit.
Vstoffer 16 May, 2012 @ 5:55am 
this is a very great map, but you should add some more light strips
Mikel S  [author] 15 May, 2012 @ 9:04pm 
Thanks for sticking with it! The actual test is a lot more straightforward than all the hopping around makes it seem, but it's enough to throw you off!
Nat 15 May, 2012 @ 6:25pm 
This was a really big map, and it got me thinking real hard. I almost gave up a few times, but then I finally found my way through
Bysalmorphic 13 May, 2012 @ 9:56pm 
A very well thought out map, although finding each switch was very straightforward. Most of the time I just pushed whatever switch I had access to with no idea what it does, and jumped on every faith plate with no idea where it will take me. The puzzle took a good length of time, even if it's a tad linear.
Mikel S  [author] 12 May, 2012 @ 10:08pm 
There's two potential solutions. One involves getting to the button that opens the under-path to get the first cube into the second room. The other (potentially challenge-route) involves finding a way to get a cube to the third room WITHOUT using the under-path. Using the under-path is the intended solution, but I accidentally found the other solution when play-testing it for the bazillionth time.

I could easily remove the potential second-path by adding a single button, but I think it's equally challenging.

Also, I'm kind of glad to hear it took a while. I always play other custom maps, and sit scratching my head, for hours sometimes, before I figure it out somehow. It makes me happy that I was able to create that same experience as an author.