Total War: ATTILA

Total War: ATTILA

32 ratings
Goodrich Castle
   
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Tags: mod, Maps
File Size
Posted
Updated
18.455 MB
15 May, 2016 @ 12:18pm
23 Jun, 2016 @ 7:12am
12 Change Notes ( view )

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Goodrich Castle

Description
VERSION V1c
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DESCRIPTION: 3vs3 land battle, A castle in the middle with the front gate destroyed on one side you got a small village and the other side you got a graveyard with church with 3 different deploy locations for both sides you can create some awesome battles.

This map is made for MEDIEVAL KINGDOM'S


UPDATES

v1a
-added more farmfields
-added a archery range
-changed some foliage
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v1b
- added more forest surounding
- added more building near the church
- added more trees
- added more FX
- changed ground textures
- closed of the castle
- done some small stuff
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v1c
- added detail roads
- finished more terrain
- changed player count to 3vs3

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v1d
-opend up the castle again
-removed a not working bridge
-made front gate already destroyed effects from the siege
-added burning houses near the gate
-added some more foliage
-added coble stone roads in the castle
-changed army starting positions to ever army there own "create's awesome battle's"
-almost finished the inside of the castle (only small things left)
-made small stone walls near town indestructible because they don't cumble on inpact
-made towers and walls with rocks under them indestructible

v1e
-added dirt roads
-added more FX like bees, fog, flies, and water effects
-finished the siege camp and defence's
-closed of all houses where units where able to move trough
-closed of the rocks

v1c
-added one more farm with field
-added some more foliage in and around the castle
-added banners
-fix some small bugs
-added a no-go zone to a building i forgot
-added few more buildings near the church

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will add lights and torches for night battles soon
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TO DO
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- make it a siege map (when CA fixes the siege nodes)
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I think it's done now so hope you guys enjoy it as mutch as i did making it any feedback is more then welcome.

28 Comments
Mr. Bluecoat 14 Aug, 2017 @ 4:34am 
I want to know the same thing, does this work with Seven Kingdoms Total War?
extremist 13 Aug, 2017 @ 1:11am 
Seems to cash even with the RTW II models.
extremist 13 Aug, 2017 @ 1:02am 
Can this mod work with 7 Kingdoms?
Mr. Bluecoat 12 Aug, 2017 @ 9:19pm 
Brilliant map.
Master Chef Guevara 15 May, 2017 @ 1:45am 
When playing against AI, I always end up as the defender, regardless of how I set it up during the custom battle menu.
Koeny 27 Nov, 2016 @ 12:47am 
how do you get it from battles to sieges
*Marcus Valerius*  [author] 3 Aug, 2016 @ 3:32pm 
Oke I will have a look soon and see what i can do about that, Thx and Im working on two more maps one for 1212AD with the models i can use to make it look atleast a bit medieval and Im making a RTW II style map "Alexandria" and i think you guys will like it. :D
MustacheDaddy 3 Aug, 2016 @ 3:24pm 
yes ive tried everything:( u did a great job of creating this map , id love to see some more and thanks for the interest<3
*Marcus Valerius*  [author] 3 Aug, 2016 @ 3:21pm 
Did you try switching in main menu. But i will soon have a look because i also need to update some small things.
MustacheDaddy 3 Aug, 2016 @ 12:47pm 
got it right thanks.. but i have a problem..it doesnt crash but when i play as an defender or an attacker.. i get deployed at the attacker side.. i dont know why.. i tried anything:(