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Thank you for noticing it, I'm uploading the correction now.
Looking at the file, you have the base Fluffy trait multiplier set to
modifier = {
pop_job_amenities_mult = -0.10
}
Removing the - fixes the issue, so at least it's a simple fix.
For some reason the "mature_galaxy" and "advanced_galaxy" command don't work for me, which prevents me to test "amenities producing Fluffy pop from the non dominant species". They are supposed to produce +10%. If they produce +35% too, we have a problem.
Hopefully someone will be able to test it, I don't have time to sink in a new Stellaris game these days. Maybe in a month or two. :)
Have a great day everyone !
Thank you for your feedback.
In theory, Fluffy works this way :
"Amenities prod : +10% : If they are the majority species, this bonus goes to 30% : Cost : -3"
So if you found an empire of flufiness, you get +30%.
If you conquer/annex/secondary species a group of fluffy creatures, you get only +10% and making them charismatic would be an upgrade (but you need a good razor).
In practice ... I think it works but I haven't tested it in a few patches, so the modifier could break and I wouldn't notice. ^^"
I haven't tried to get an "automatic" translation for chinese, as I thought the result of the machine would be even worse.
If someone wants to help by sending me text in their language for the new traits, I'd be happy to include it in the mod. :)