Total War: ATTILA

Total War: ATTILA

503 ratings
More deployables for fortified stance and more barricades and deployables for city's/towns
   
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Tags: mod, Battle
File Size
Posted
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25.049 KB
13 Apr, 2016 @ 1:18pm
14 Apr, 2016 @ 6:26am
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More deployables for fortified stance and more barricades and deployables for city's/towns

Description
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's.

The screenshots tell the most so look at them if you want to know something :)

I always found the defenses for fortified stance along with the city/town defenses a bit disappointing in terms off number and diversity. I mean come on, when you build a wooden fort don't you build some traps? Or when your city or town is under attack, don't you build stuff to keep the enemy out?
That is why i created this mod :)

So what does it add in fortified stance?

+ Sharp stone beds, stakes and spike traps.

So what does it add for towns and city's?

+ More barricades (city's get more than towns).
+ Sharp stones, stakes, spike traps (again city's get more than towns)
+ City's only get something extra from rome II :) -> brimstone pits (burning pitch traps that you can set alight with fire arrows).

Who gets these extra's?

All factions except the steppe nomadic and barbarian hordes get these extra's, when a barbarian hordes is resettled than they also get the extra's.

Compatible?

This mod is save game compatible and is compatible with most mods -> if you use another mod that changes or adds deployables then there can be a problem.

Problems?

Well all factions get these extra's so your campaign might be a bit harder but when you are alert in you're battles and try to avoid the traps then it would not be that kind of a problem :)

+ I will not update old mods (like this one), however i give premission to anyone that can mod to update it in my place. Just be sure to mention me in the mod description :)

Can i support you?

Yes you can, i have an account on patreon, link down below.

https://www.patreon.com/TobiasEnts

Thanks to:

- CA for the data and valve to support modding.
128 Comments
Tycherious 21 Nov @ 11:36pm 
@Darkrunn is this not working for 1212ad? I might be able to make a submod that adds some deplayables if you'll test it out for me.
Tobias Ents  [author] 5 Nov @ 11:26am 
@Goalpang: Maybe "Radious" or "a mod that added 4 seasons". But i think Radious.
goalpang 1 Nov @ 4:31am 
Do you remember the name of the graphic/UI mod in the screenshots?
ImperatorChris 26 May @ 6:24pm 
campers dream :D does it also adds new slots/places for barricades in settlement?
Darkrunn 28 Mar @ 6:36pm 
This is a must have for the campaign. Would absolutely adore a version that works with 1212. T___T
geoffus 14 Jul, 2023 @ 1:31am 
thanks, i get the tool tip to right click target unit and then them balls but nothing ever happens, just end up using them as barricades
Tobias Ents  [author] 14 Jul, 2023 @ 1:22am 
@Geoffus: From what i can remember, you need to put them on a slope and there should be a button to ignite them yourself.
geoffus 12 Jul, 2023 @ 5:35pm 
i can place my balls on the battlefield but never seem to be able to get em on fire
Tobias Ents  [author] 12 Jun, 2023 @ 12:28am 
KeyOneGodSun: It has been many years since i played this game, so i don't know anymore :(
KeyOneGodSun 9 Jun, 2023 @ 10:19pm 
How did you add deployables?