Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First, I have overthrown this Mod idea again and I am now redoing stuff. I also changed my mind on the dress and equipment the units are using here in this mod. I am not going to use the controversial rawhide cuirass and the attic helmet anymore.
Because of the textures, they are indeed not only too bright but do also reflect the light way too much. The way Total War's engine is handling the textures I am creating with Substance Painter and then converting with BOB is not optimal. But I am redoing them anyway. And I need to atleast adjust the roughness and metallness maps more.
Regarding the tunic colours, I will probably use primarily white and red ones.
Concerning the variety, I hesistate to mix the vanilla models with my new models. As I finish more and more models and update the Mod, the variety will increase though.
Please, don't consider my critics personal. Your pack is good, I just want to point some problems out to you :-)
PS Sorry if I have some grammar mistakes. English is definitely not my native language.
Units are historical - that's great, but it is their appearance what bothers me.
Units are too bright. Really, if you replac their bright-red tunics with some other, not so agressive colour (brown, grey, dark green, etc), your units will look much better.
I am a unit-maker too and there was a time when I ran into the same problem and repainting tunics and cloaks helped me a lot :-)
The second problem is with armor. Attila's engine allowes you to make a great variety of units, so why do so many units (in different unit packs) wear just the same 1, 2 or 3 types of armor?
Why not adding more types of armor?
This would make the pack more attractive and realistis, for, even though Roman had some kind of weapon manufactories, the equipment of soldiers in one unit was different.