Total War: ATTILA

Total War: ATTILA

35 ratings
Doomon15, Checkpoint Vicentum
   
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Tags: mod, Maps
File Size
Posted
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19.893 MB
17 Mar, 2016 @ 8:15pm
30 Mar, 2016 @ 3:22pm
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Doomon15, Checkpoint Vicentum

Description
Checkpoint Vicentum 1.0

This map is a land battle map with a new concept I made with an abandoned Castrum fort in the middle of the map to battle control over. This map has 2 points in the middle inside the fort, 1 on and left side and 1 on the right side to provide benifits to whom ever controls them. Theres also a flanking path units can take throughout the first level leading to the other side of the fort. Fort towers are uncapturable due to when I made them capturable they would just get destroyed once captured.

AI is actually not that bad on this map and will head after the points so even solo play isnt half bad but of course you will have a lot of fun with friends as well in multiplayer and now with even with less worry of faulty AI for this map ruining all the fun.

If u wana help press support for modding and fixing programs like TEd and Terry for teams and more to use then visit CAs forum page and support our demands to CA as we were already heard out : https://forums.totalwar.com/discussion/166357/the-next-step-for-assembly-kit-needs-to-be-taken-now-ca/p1

To find this map:
> go to custom battles
> select land
> under presets menu scroll and youl find the maps name

Thank you all for your continued support so far especially my friends who help me out with these ideas as well and help make them possible.

Dont forget to rate and favorite and hope everyone enjoys and has fun on this map!

If you want to donate to show support for the mods I create:
[paypal.me]

Like always if you want to talk about my maps and my works in progress or contibute and talk about ideas then you can take a visit to my TWC page on the AE forum located here: http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects
11 Comments
Doomon15  [author] 30 Mar, 2016 @ 3:39pm 
UPDATE TO ALL, A MAP REQUIRMENT HAS BEEN ISSUED NOW FOR THIS MAP AND SEVERAL OF MY MAPS (not all of em) SO IF U CRASH THATS THE REASON WHY YOU WILL SO FOLLOW LINK ON THE REQUIRMENT PAGE AND EXTRACT THE FILE TO YOUR DATA FOLDER.
Quintus 23 Mar, 2016 @ 9:59am 
That's a really nice map. It would look nice as a custom settlement on the campaign. When that time comes.
seamariners90 23 Mar, 2016 @ 3:56am 
any chance of getting a siege version of this map? This map's fun, but it would be kinda nice as a siege instead of a field battle. Especially since it's meant to be a Roman fort, so it would make sense to make it so the fort starts out with soldiers in it
TexanChiss 20 Mar, 2016 @ 10:42pm 
Is there a way to code this into the grand campaign defensive stance for armies?
Doomon15  [author] 20 Mar, 2016 @ 4:43pm 
@*****_71

I am working on one / deciding wheather a video would be better or not but I do have a huge text tutorial in progress.
SGZ***71 20 Mar, 2016 @ 10:22am 
Another top map. Have you made a tutorial of how to use the construction kit as the one by Darren TW is useless?
•LGA• Cyrus: Emperor of Mankind 18 Mar, 2016 @ 1:32pm 
Looks like one of those roman forts in Germany.
[ESP] Lucio Boreno 18 Mar, 2016 @ 10:55am 
Very well done mate!
Saka 18 Mar, 2016 @ 8:31am 
nice.
Wiid 18 Mar, 2016 @ 12:21am 
Thats What I was thinking, if you had the wall run off the map it thats exactly wat it would be. 10/10 Burn down fort again.