Sid Meier's Civilization V

Sid Meier's Civilization V

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Safe Disable Settlers Mod
   
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2016 年 3 月 12 日 上午 5:43
2021 年 7 月 1 日 上午 2:38
5 項更新註記 (檢視)

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Safe Disable Settlers Mod

描述
This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 則留言
Rebel 2020 年 9 月 6 日 上午 7:36 
Just triple checking.
Auroar  [作者] 2020 年 9 月 3 日 下午 1:36 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 2020 年 9 月 3 日 上午 10:08 
Would I be able to use this with a scenario mod I am making?
Auroar  [作者] 2020 年 3 月 7 日 上午 3:10 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 2020 年 3 月 6 日 下午 8:02 
Way to have with no DLC?
Auroar  [作者] 2019 年 12 月 24 日 下午 6:13 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 2019 年 12 月 24 日 下午 2:23 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [作者] 2019 年 1 月 27 日 上午 6:56 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 2019 年 1 月 27 日 上午 6:54 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [作者] 2019 年 1 月 27 日 上午 3:27 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.