Sid Meier's Civilization V

Sid Meier's Civilization V

55 ratings
Safe Disable Settlers Mod
   
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1.432 KB
12 Mar, 2016 @ 5:43am
1 Jul, 2021 @ 2:38am
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Safe Disable Settlers Mod

Description
This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 Comments
Rebel 6 Sep, 2020 @ 7:36am 
Just triple checking.
Auroar  [author] 3 Sep, 2020 @ 1:36pm 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 3 Sep, 2020 @ 10:08am 
Would I be able to use this with a scenario mod I am making?
Auroar  [author] 7 Mar, 2020 @ 3:10am 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 6 Mar, 2020 @ 8:02pm 
Way to have with no DLC?
Auroar  [author] 24 Dec, 2019 @ 6:13pm 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 24 Dec, 2019 @ 2:23pm 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [author] 27 Jan, 2019 @ 6:56am 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 27 Jan, 2019 @ 6:54am 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [author] 27 Jan, 2019 @ 3:27am 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.