Sid Meier's Civilization V

Sid Meier's Civilization V

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Safe Disable Settlers Mod
   
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1.432 KB
2016年3月12日 5時43分
2021年7月1日 2時38分
5 項目の変更履歴 ( 表示 )

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Safe Disable Settlers Mod

解説
This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 件のコメント
Rebel 2020年9月6日 7時36分 
Just triple checking.
Auroar  [作成者] 2020年9月3日 13時36分 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 2020年9月3日 10時08分 
Would I be able to use this with a scenario mod I am making?
Auroar  [作成者] 2020年3月7日 3時10分 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 2020年3月6日 20時02分 
Way to have with no DLC?
Auroar  [作成者] 2019年12月24日 18時13分 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 2019年12月24日 14時23分 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [作成者] 2019年1月27日 6時56分 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 2019年1月27日 6時54分 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [作成者] 2019年1月27日 3時27分 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.