Sid Meier's Civilization V

Sid Meier's Civilization V

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Safe Disable Settlers Mod
   
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12. März 2016 um 5:43
1. Juli 2021 um 2:38
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Safe Disable Settlers Mod

Beschreibung
This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 Kommentare
Rebel 6. Sep. 2020 um 7:36 
Just triple checking.
Auroar  [Autor] 3. Sep. 2020 um 13:36 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 3. Sep. 2020 um 10:08 
Would I be able to use this with a scenario mod I am making?
Auroar  [Autor] 7. März 2020 um 3:10 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 6. März 2020 um 20:02 
Way to have with no DLC?
Auroar  [Autor] 24. Dez. 2019 um 18:13 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 24. Dez. 2019 um 14:23 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [Autor] 27. Jan. 2019 um 6:56 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 27. Jan. 2019 um 6:54 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [Autor] 27. Jan. 2019 um 3:27 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.