Sid Meier's Civilization V

Sid Meier's Civilization V

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Safe Disable Settlers Mod
   
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12 март 2016 в 5:43
1 юли 2021 в 2:38
5 бележки за промени ( преглед )

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Safe Disable Settlers Mod

Описание
This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 коментара
Rebel 6 септ. 2020 в 7:36 
Just triple checking.
Auroar  [автор] 3 септ. 2020 в 13:36 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 3 септ. 2020 в 10:08 
Would I be able to use this with a scenario mod I am making?
Auroar  [автор] 7 март 2020 в 3:10 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 6 март 2020 в 20:02 
Way to have with no DLC?
Auroar  [автор] 24 дек. 2019 в 18:13 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 24 дек. 2019 в 14:23 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [автор] 27 ян. 2019 в 6:56 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 27 ян. 2019 в 6:54 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [автор] 27 ян. 2019 в 3:27 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.