Portal 2
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The Gatherer
   
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The Gatherer

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Bring all the objects to escape the chamber!

(Psst, hey, this is my 2nd chamber :P. My first one was too "meh", this is the first one I REALLY took effort to make).

This took about 4-5 days to build, with HOURS AND HOURS of TESTING. (I'm so tired...)

The first puzzle... It may be hard, but with some patience, in little time you will do it. If the luanch fails, you can retry as much as want, just press that button. I tried as hard as possible to make the cube arrive in it's place.

WARNING: Be very careful with your portal placement in the second room, or you will face imminent death!
Also, DO NOT PAINT BLUE THE OBJECTS in the main room. You may regret it after all the work! Handle the things with care, will ya?

So, leave your likes, hates, constructive criticism, suggestions and all that. If you find any "gaps" or any wait to "cheat ahead", or even a place that you can get stuck that I do not know of, please, let me know! I will try to fix it as fast as possible.

Thanks, and have fun! :)
8 σχόλια
Super Ritz  [Δημιουργός] 12 Μαρ 2016, 20:47 
Yes, finally! With this new update, I think I've covered all the flaws and gaps you guys have found. Now the puzzle should go as intended, as well as the rooms are significantly better lit. The first and third rooms are VERY different now, making the puzzles a bit more difficult than before! Thank you guys for all the feedback!
DeathWish808 12 Μαρ 2016, 14:49 
Glad to help. Cheers!

Super Ritz  [Δημιουργός] 12 Μαρ 2016, 13:56 
Thanks for recording my level!. In fact, I just updated it, removing some unnecessary things and adding more lights to better guide the player. Also, thanks to watching you play through it, I've discovered some major flaws (that wasn't the intended way to obtain the first cube) so will change things up a bit soon. :D
DeathWish808 12 Μαρ 2016, 12:32 
Thanks for posting to /r/PortalMaps. :-)

https://youtu.be/f7uSyMIr42g
Super Ritz  [Δημιουργός] 12 Μαρ 2016, 8:52 
Yeah, but as I said, I reached the item limit many times. I will have to find a workaround for that when I fix it today, for the light strips. I had to delete some of the ones I had before to be able to build the puzzles I wanted.

As for blue gel, yes, I think that might have more chances to prevent the player goofing up.
SpielSatzFail 12 Μαρ 2016, 3:10 
I appreciate the changes and fixes. I still find the sphere dropper too well hidden, simply because the player doesn't dare to take a look there because of the tractor beam and the death trap.
But in the end it's your decision.
And btw if you don't want the player to paint his cubes etc. blue (which is understandable), why not connect the activity of the gel dispenser with trays or floor buttons (similar to the light bridge) and just leave an ordinary white panel on the floor...? Just an advice.
Ardub23 11 Μαρ 2016, 23:06 
The map is way too dark. I can't tell whether half the surfaces are portalable or not, simply because I can't see them. You should probably have an observation window not too far from the ground in each major room, as well as lots and lots of light strips everywhere, especially in a map with a lot of portalproof surfaces. I like to put at least a couple of light strips near every major puzzle element (buttons, droppers, important portal surfaces, everything really). It's also good to have some in the corners of rooms so the player can tell how much space they have to work with.

Just go crazy with the light strips, honestly, it's really difficult to have too many.
SpielSatzFail 11 Μαρ 2016, 10:46 
I managed to get the companion cube, easy. Now I'm in the left room, the two cubes are there, I can get out with the stairs.
BUT... I don't see the way to
A) get anything out of this room
B) use the blue gel in any meaningful way
C) find a sphere or a laser cube anywhere to proceed in the main room
I suggest that you stream my game sometime and lead me to where I can proceed. I want to do this test, it seems to have a good difficulty. I can identify with your description of the chamber, cause my first chamber is about to be released and it's the same there :-)
(entity limits, warnings, patience, possible glitches... stuff like that ;-)