Space Engineers

Space Engineers

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Whip's Planetary Compass Script
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5 Feb, 2016 @ 9:30am
3 Oct, 2024 @ 7:35pm
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Whip's Planetary Compass Script

In 1 collection by Whiplash141
Whip's Scripts
22 items
Description
Previously titled: "Whip's Planetary Bearing & Compass Script"





    Update
This code has had a complete rewrite as of June 26, 2020. It should now be much more pretty and work on all text panels and blocks with multiple screens (like cockpits).



    Description
Howdy! This script will determine your planetary bearing angle then display it on a compass! Since the code is only usable in planetary settings, the code will give you a warning if it detects no natural gravity.



    How do I use this?!
  1. Make a program block with this script loaded into it
  2. Make a ship controller (remote control, cockpit, or flight seat) pointing forward
    • (OPTIONAL) Add the phrase Reference somewhere in its name.
    • If no ship controller tagged Reference is detected, the code will use all ship controllers that it finds on the grid/subgrids
  3. Add Compass to the name of text panels or blocks with text surfaces that you want the compass displayed.
    • Blocks with text surfaces include: Cockpits, flight seats, programmable blocks
    • Configure which text surface the compass is displayed on within the block's custom data (You don't need to do this for text panels).

  4. You are good to go! :)



    Custom Data Config
You can configure the colors, appearance, and behavior of the compass displays in the Custom Data of the programmable block that this script is loaded in.



Also, in the Custom Data of each block with text surfaces, you can toggle the display of the radial style of compass. If true, the radial compass will be drawn, if false, the horizontal compass will be drawn.



    Author's Notes
I went ahead and rewrote this code in its entirety to use a sprite based system as of June 26, 2020. With this update came some changes to the default configuration. The name tag for screens is now "Compass" by default instead of "Bearing", but I've added some code to accept "Bearing" as well to preserve backwards compatibility.

I hope y'all enjoy! If you notice any bugs leave me a comment describing what you are experiencing and I will try to help you troubleshoot :)

(Do not reupload without permission, not even to mod.io)
197 Comments
Whiplash141  [author] 3 Dec, 2024 @ 7:01am 
no because this isn't a mod, it's an in game script
xBowenAero 1 Dec, 2024 @ 7:17pm 
Does your mod have a HUD compass that shows angular degrees for when you're mining into the planet, for those underground bases, and you want to drill at a smooth and clean 45 degree angle instead of 45 degree rock slide mined out tunnel?
Into 4 Oct, 2024 @ 4:06pm 
Awesome, thanks!
Whiplash141  [author] 3 Oct, 2024 @ 7:38pm 
Try v22.0.3

This script hadn't been touched in 4-ish years and back then, there was not an easy way to discern that. Now the compass script will ignore any blocks only connected via connectors, but it will detect blocks attached via mechanical connection blocks(rotors, pistons, etc.)
Into 3 Oct, 2024 @ 7:20pm 
An option to toggle if Subgrids, or Grids over connectors to be affected would be nice. In our multiplayer, we had the issue that multiple grids got altered LCD's, simply by having parked vehicles to the home base.
GAD 8 Sep, 2024 @ 11:45pm 
this feature will be very helpfull
GAD 8 Sep, 2024 @ 11:20pm 
Not a 0 - 5 - 10 - 15 angle. Like horizontal angle bar in compass script or horizontal script
GAD 8 Sep, 2024 @ 11:12pm 
horizon script shows the exact elevation angle ?
Whiplash141  [author] 8 Sep, 2024 @ 11:10pm 
Nope. My artificial horizon script can.
GAD 8 Sep, 2024 @ 10:54pm 
can it show elevation angle (vertical angle) ?