Garry's Mod

Garry's Mod

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[BETA] The Evolved 0.9.8
   
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Content Type: Addon
Addon Type: Gamemode
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
50.762 MB
4 Feb, 2016 @ 11:39am
12 Oct, 2018 @ 5:54pm
64 Change Notes ( view )

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[BETA] The Evolved 0.9.8

Description
This gamemode has been discontinued
Thank you to all who have participated in the making of this gamemode. I have moved on to future projects, including developing my own game for steam, and I had to make the unfortunate decision to end this project before the final update.

Singleplayer AND Multiplayer support.

This is a gamemode in which you and/or your fellow teammates fight hordes of nextbot zombies. You can choose from one of the 12 different classes to play. Each one has different weapons and abilities. When you die, you can become a zombie and you will be able to attack your friends. Change the gamemode options to 2 or more players to see all the game options for both singleplayer and multiplayer. Changing in next update to be available to singleplayer without swapping to multiplayer first. For this gamemode you will have to play on the built in "te3_" maps in "The Evolved" section of your maps selection.

Press F1 and F2 to open Skill Tree & Options




===== Next Update =====

- te3_hospital extended
- te3_sewers changes
- te3_sewers_a event
- te3_sewers_b event
- te3_sewers_c event
- te3_sewers event
- te3_hospital event
- Fixed turrets not attacking certain zombies
- Added easter egg back
- Leveling up now unlocks new skill tree items
- Nextbot turrets give money to player
- Nextbot turrets overheat smoke effect
- Fire for players when spawning as zombie
- Class menu now displays weapons and stats
- Reconfiguring physics bender and scavenger to be more of a building class
- Different hitmarkers for different weapons
- Hitmarker sounds
- Fixed endgame sound for all players
- See dangerous zombies through walls ability being replaced
- Fixed nodraw material outside of some maps
- Sniper and Crossbow now lower sensitivity automatically when zooming in
- Fixed prices not decreasing properly with skill
- By multiples of 5 minutes, breaks will happen between rounds
- More dynamic spawn sequences
- Game options now show up in singleplayer mode without the need of switching to 2 or more players first
- Fixed ammobox placer not allowing pickup when cooldown is active
- Ammo box text changes
- Ammo box collection rework
- Citizen class pistol ammo collection reduced
- Fixed misplaced spawn in te3_desert_bunker
- HUD Overhaul/Minimization
- Barricade creation tool reworked
- Ability to block doors & entrances with props
- New HUD setup for utilities (instead of just displaying text)
- Fire for players when spawning as zombie
- Player zombie reworks
- Turret player limit (changes depending on amount of players in-game)
- New zombie sounds for sprinters
- [Community] Vote on map change option
- Multiple rooms added to te3_hospital
- Major lighting upgrades in te3_hospital
- Major lighting upgrades in te3_spongelantis

Release date - Discontinued
Version - 0.9.9[/i]



===== Recently Updated =====

- Recent Updates will be displayed on my website (link above) under the "change notes" section



===== Known Bugs =====

- Weapon scrolling resets randomly sometimes (No fix yet)
- Switching to the same weapon will fire the weapon and not play any sounds (Multiplayer only, no fix yet)
- Dangerous zombies through walls skill not drawing properly (rendering issue)
- Can see nodraw material outside of some maps
- Endgame sound failing to play for multiplayer
- Turrets don't attack all of the new zombies
- Ammo box placed by players needs to have a popup
- Healgun resets on weapons switch
- Picking up ammo box doesn't work after collecting ammo during timer
- Millisecond flickering on game timer
- Getting cheaper prices upgrade doesn't actually lower the prices
- Upgraded ignitor throws unnecessary errors
- Misplaced spawn in te3_desert_bunker



===== Future Updates =====

- New sounds
- AI improvements
- Total of 10 maps at minimum
- Fully working nextbot teammates
- Better sword
- All known bug fixes
- Changing barricade creation system
- All classes are mostly balanced with special functions in each class
- Mega zombie ragdoll doesn't shrink
- Turret player limit (changes depending on amount of players in-game)
- Full server integration
- [Community] Vote on map change
- Ability to block doors & entrances with props
- Player zombie night vision
- Nextbot turrets give money to player
- Nextbot turrets overheat smoke effect
- New HUD setup for utilities (instead of just displaying text)
- Fire for players when spawning as zombie
- Player zombie reworks



=== BETA Pre-Release Testers ===

- Aloha! / AraTwentyOne (General | Version 0.1.8 - 0.6.2)
- Dalex_For_The_Win (Bugs | Version 0.3.5 - 0.6.0)
- LemonEmolga (General | Version 0.2.0 - 0.6.2)
- MilothePotatoLord / Daniel1732 (General | Version 0.1.0 - Current)
- Sakke (EU Servers | Version 0.8.2 - 0.9.8)
Popular Discussions View All (5)
2
19 Aug, 2018 @ 3:38pm
Is there a benefit to ranking up?
[TC] Toaster Oven
0
10 Jun, 2017 @ 5:06pm
PINNED: Information For Map Creators
Micro230
0
24 Oct, 2016 @ 11:17am
PINNED: Troubleshooting List
Micro230
160 Comments
Issac 5 Aug, 2024 @ 1:23am 
I wish you finished this
Issac 5 Aug, 2024 @ 1:23am 
This was so fun honestly
orinmeow 11 Mar, 2023 @ 10:48pm 
This still in development?
variation70Z 11 Jun, 2021 @ 4:10pm 
bootleg zombie survival
DoomGuy 20 Feb, 2020 @ 10:23am 
Thats alright man, just giving my honest opinion I really like this game mode and I wish you the best of luck with it and in college.
Micro230  [author] 19 Feb, 2020 @ 8:29pm 
The maps are actually the newest addition, so they are still a work-in-progress (especially since they don't have events) but thank you for the feedback! I will be going back to this project soon... just super busy with college and work and other projects. I won't cancel this project until it is complete so you can count on that!
DoomGuy 18 Feb, 2020 @ 7:13am 
Thats fine, me and my friend had a good time with the mod, so ill be looking forward to new updates, i do hope you add more stuff like barracds and stuff like that but so for its for me its 9/10
and my friend rate it out of 8/10 he said the maps were a bit too small so it was easy to get over runed. but other than that he likes it as well.
Micro230  [author] 17 Feb, 2020 @ 5:24pm 
Sorry I haven't responded. This is for singleplayer as well as multiplayer. Both handle slightly different in the background.

As for 1 player being a zombie by default, that is not the case unless they decided to jump into a group of zombies in the beginning of the game. All players start out as humans until they die or unless you join the game 2 minutes after it has started.

Also DoomGuy, thanks for the feedback! I am hoping to finish this project in the future but I haven't gotten to it in some time...
DoomGuy 17 Feb, 2020 @ 4:23pm 
Good addon, me and a friend were looking for something like this.
Hecker 2 Nov, 2019 @ 2:10am 
Is it meant that at least 1 player is a zombie so the others (not zombie players) can take damage?