Space Engineers

Space Engineers

36 ratings
LongRangeOreDetector
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
185.437 KB
29 Nov, 2015 @ 1:37pm
29 Nov, 2015 @ 3:35pm
5 Change Notes ( view )

Subscribe to download
LongRangeOreDetector

Description
Longer range Ore Detectors for Large and Small Ships. The blocks are labeled with a number after the name to indicate the range. I used the default model as I have zero experience making 3d models. At this time everything the same as the default Ore Detector except the ranges.

*** Be warned. When using the really long range detectors, expect your game to pause and skip as its scanning the area. In a heavily populated asteroid field, the long range will only detect so many ore deposits before it stops scanning and showing the deposits on your HUD. So after so many deposits are detected, it won't display anymore, even if there are more deposits within its detection range. I don't know where the limitation is set, or what it is exactly. So good luck

*** Does not work on planets! Do not use on planets! Expect a game crash if you do.

Large Ship ranges:
250 meters
500 meters
1000 meters
2500 meters
5000 meters

Small Ship ranges:
100 meters
250 meters
500 meters
1000 meters
2500 meters

Search Plug:
Long Range Ore Detector Mineral Deposit Extended Range
15 Comments
jakelumaw 31 Aug, 2019 @ 11:42am 
Ah okay. That makes sense. Ive found another mod that actually can go up to 50kms.
sly  [author] 30 Aug, 2019 @ 4:28pm 
I have not updated it since I really no longer play SE. Another mod may interfere with the max range. If the range is large, you will not see all ore deposits as the game will stop displaying them after a certain amount is on screen. I do not know what that limit is and what affects it. Just something I noticed.
Metadeth901 30 Aug, 2019 @ 3:55pm 
Works as of now. I moved the slider up to 5km on large. However, some ores doesn't appear at 5km but less than that.

Also surprising to find someone commenting on this after 2 years as I was looking at this mod just hours ago before
jakelumaw 30 Aug, 2019 @ 12:05pm 
Not sure if Im just doing something wrong or if the mod is just that out of date, but my range is capped to only 500.00m not the max range it should be.
sly  [author] 28 May, 2017 @ 4:38pm 
Jokerace45, I addressed this right in the info for the mod. But yes, DO NOT USE on a planet. I believe the game still uses some form of ray tracing for the "scan" to find the resources. As such, the planet has to many things to scan and overflow the allocated memory.

Good to know this is still in use! Thanks!
jokerace45 28 May, 2017 @ 4:26pm 
Do not use it on or near any celestial body. Otherwise expect your client to crash for memory useage. Essentially you will be getting the old "Memory stack overflow" error and crash of ages old.

I do not know if any update has changed this recently.
sly  [author] 27 Jan, 2017 @ 9:13pm 
I have not tested this since the last round of updates. Haven't had time to do so. I am not a programmer so I can't say if the latest updates changes the way the ore detector scans for ore in the game. Good to know that it is still working thou! Thanks for the feedback!
Gumnut 27 Jan, 2017 @ 2:54pm 
So I weld the 2500m onto my ship only to have it crash from memory loss..........Loaded game up and tried again, this time I part welded it and slide the range down to 500 m :) very Happy with mod not happy about how much memory (RAM) is needed.......Off to shops to get dilithium crystals Captain!
sly  [author] 9 Apr, 2016 @ 6:23pm 
Yes. It is the stock model, just with extended ranges. It still does not work on planets.
The Niggler 9 Apr, 2016 @ 11:50am 
does this stil work?