Total War: ATTILA

Total War: ATTILA

110 ratings
Doomon15, Pergamon
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Maps
File Size
Posted
Updated
25.930 MB
29 Nov, 2015 @ 1:00am
30 Mar, 2016 @ 8:22am
3 Change Notes ( view )

Subscribe to download
Doomon15, Pergamon

Description
Pergamon 1.0

This map is the Greek faction Pergamons capital city and was made using Rome II Greek models as well. Based on a hill the acropolis stands as the main centerpiece of this city with the Alter of Zeus and temples and agora buildings overshadowing the city. The city itself is a 2 level layout with 6 different entrences to the top level. 2 serve as main passageways while other paths can serve as pathways to flank the enemy or pread out throughout the city. 3 points are also spread throut the city as well one on each far corner on the second level and one in the second level in the middle before the acropolis serving as the acropolis capture point.

AI as of right now still stands as a problem but as in before maps is ok but needs to be patched by CA. Attacking I recomend catapaults for both AI and user use for sige wepons still have thier problems as well. deployment on walls works but forces still face not getting off, or on if they were deployed off the walls.

Thiers also one very small texture prolbem right now with shrine in the back as well lighting wise so it kinda looks more dull then other buildings and has a more red roof then orange, This I hope to fix by finding the correct texture file and make it have the right texture but this problem is as said very small for it dosent effect gamplay, only asthetics.

To find this map:
> go to custom battles
> select cities
> under presets menu scroll and youl find the maps name

Thank you all who still support me and my maps, I wouldent continue without that support and friends as well.

If you like the map remember to Rate and Favorite as well, I hope you enjoy and have fun.

If you want to donate to show support for the mods I create:
[paypal.me]

Video credit to my buddy Hazie for his preview, awsome work as always.

Also if you want to give a look into my ideas and WIPs or just give suggestions and join the discussion be sure to visit my TWC page over at the AE Mod forums. http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects
38 Comments
Sol 26 Dec, 2016 @ 1:35pm 
Awesome work on this one, looking forward to new maps! :)
TexanChiss 3 Oct, 2016 @ 10:55am 
including the campaign map?
TexanChiss 3 Oct, 2016 @ 10:55am 
Is it possible for you to reskin all WRE buildings to look like this?
^1Emporio^3Dan 22 Jun, 2016 @ 1:43pm 
how to put it into campaign? help please
Doomon15  [author] 30 Mar, 2016 @ 8:39am 
UPDATE TO ALL, A MAP REQUIRMENT HAS BEEN ISSUED NOW FOR THIS MAP AND SEVERAL OF MY MAPS (not all of em) SO IF U CRASH THATS THE REASON WHY YOU WILL SO FOLLOW LINK ON THE REQUIRMENT PAGE AND EXTRACT THE FILE TO YOUR DATA FOLDER.
capdarthsion 29 Mar, 2016 @ 1:22pm 
could you please update i cant play most of your maps on my version but i love the ones i can
Avocadolf 8 Mar, 2016 @ 10:04am 
Could you make the altar of pergamon moret ractangular cause it looks like an quadrat.
I have never seen such a beautiful city. Please work for Creative Assembley.
scallyfoot 28 Feb, 2016 @ 12:33pm 
Doomon i have request or idea for a mod that has the potiental to be big. okay here it is. More unique roman cities and villages. It can get kind of dull defending the same kind of villiages and cities and a real freshen up is needed.
Doomon15  [author] 9 Feb, 2016 @ 5:44pm 
@ZenFrog
Please refer to the many comments that have asked this same question, I answer this on ALL my maps, they cannot be implemented at this time but tools are getting fixed and IS a possibility but just not at this time right now but the tools are at our disposal, just not the knowlage or well proper fixes to make them work properly, good part is those fixes are on the way.
Doomon15  [author] 9 Feb, 2016 @ 5:41pm 
@David The Giant Slayer
I know Vanilla would be awsome too, matter of fact plans ive been telling them Ive told them most vanilla buil;dings would suit the map as is in reality but im formulating a plan with them to release that map, you can see my upcoming projects btw by following the forum link to my page for both AE and RoM team projects and ideas not yet bieng worked on. also you can glimpse through my profile as well but dont worry its definitly on my to do list and may came sooner hopfully than later.