Sid Meier's Civilization V

Sid Meier's Civilization V

179 ratings
Slavery Mod
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.935 KB
24 Oct, 2015 @ 4:19am
17 Sep, 2016 @ 1:00am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Slavery Mod

Description
Captured workers and settlers are turned into slaves. Slaves do not require maintenance but work slower and can revolt. Slaves can hurry production in cities.

Slaves, captured by barbarians, join their side as military units.

Social policies affect slavery in different ways.
Honor: obtain slaves from barbarian camps and captured cities (until Renaissance).
Exploration: purchase slaves in your cities for cheap (until Industrial).

After adoption of an Ideology slaves do not revolt.

Emansipation (Freedom): starts WLTKD and Golden Age in all your cities; units heal when capture enemy Slaves. All slaves are freed.
Resettlement (Order): new cities start with 3 additional population and 2 Slaves.
Master Race (Autocracy): +10 happiness, get slaves from conquest.
Popular Discussions View All (2)
2
8 Jan, 2023 @ 3:58am
City states give you worker instead of slaves
Inlogica
2
8 Feb, 2016 @ 5:06am
Sugestion
Bruno
124 Comments
Aetini 11 Nov, 2023 @ 12:58pm 
Overall my experience was fine but Slave revolts can occasionally get annoying. There's definitely a net gain in improvements before they revolt, but it's guaranteed they eventually will.

It would have been interesting if there was a way you could disable that (via setting or via unique wonder or building).
Fņŏŕď 22 Aug, 2023 @ 9:15pm 
Slave revolts make this mod useless.
Vark 10 Feb, 2023 @ 12:13pm 
Something I noticed. I took the "honor" civic which gave me several slaves for conquering a city, and also a slave for taking a barbarian camp. After the Rennaissance, taking a barb camp gives me a *settler.* I wonder if this is intentional? Seems a bit OP. I don't expect this mod to be changed and I like the concept but some things seem a little undercooked.
Cpt. Kirk 20 Oct, 2022 @ 3:42pm 
This mod is great! Can't play without it
Economic Terrorist 29 Mar, 2020 @ 4:20pm 
Technically worker units are already slaves.
Thalmund Canifis 1 Sep, 2018 @ 2:57pm 
The game started crashing after getting the mod. Can't confirm 100% it's all cause of this mod, but I if someone else is experiencing it, try to play without this one for a while I guess.
(THESNIFFLES-19) 27 May, 2018 @ 1:43pm 
How come for some reason when another Civ defeats a barbarian encampment I get a slave worker but they don't?
Mk Z  [author] 29 Jul, 2017 @ 10:46pm 
Scotty Rotten, buying slaves becomes unavailable from industrial era
Scotty Rotten 23 Jul, 2017 @ 6:45am 
Would be a lot more fitting if slaves where to exist only when capturing enemy settlers/workers. When you reach the modern age it's really anachronistic to be able to buy slaves in your cities. Good idea though.
SpiffyGonzales 17 Jul, 2017 @ 9:23pm 
Cant you make it so that the social policies they replace are all universal health care?