From The Depths

From The Depths

Not enough ratings
Roosevelt Class Missile Destroyer
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.281 MB
10 Sep, 2015 @ 12:38am
1 Change Note ( view )

Subscribe to download
Roosevelt Class Missile Destroyer

Description
1 main gun, 1 secondary gun, 16 anti-ship missiles, torpedo launchers, depth charges, Long-range and short-range Anti-air missile launchers. This ship's got a 10.5m/s max speed (atkeast that's what I've seen so far) This ship is heavily armored, has a lot of deck space, a heli-pad, very few vulnerable points, and a "torpedo belt," which was suggested by a friend of mine, and basically what it does is add an extra gap between the armor to limit the damage of a torpedo. The ship's elevaiton out of the water can be controlled with the complex controller using arrow key up for rising, and arrow key down for lowering. The ship's compartments are well armored and sectioned off for damage control.

WARNING: There is a flight issue with the AA launchers I can't seem to budge so just for your knowledge, the AA launchers aren't exactly working 100% yet. I'd give them a 3/10 lol

The main mast has several observatories, and serves as a lookout.

There are 4 moving parts on the ship; the anti-ship missile launchers, the main radar, and another fancy decoration.
Go to the spin-block controller and hold Y to raise the missile launchers (absolutely manditory), and U and J to raise/lower the speed of the spinning communications and radar dish things.

Preset weapons bindings:
1: main gun (two barrel, super powerful)
2: anti-ship missiles (very long range, fast, enemy ship must be a fair distance away)
3: Short-range AA
4: Long-range AA
5: smaller gun (less precise and slower fire rate, for smaller, weaker targets, and some extra firepower)

All: aside from the above 5, there are several other weapons you can control by actually going to them, such as the autocannon/machinegun turrets (useless), the basic AA launchers (also useless), depth charges(tested and do work, with various float depths), torpedo turret(can sink a ship in couple shots depending on the size, but regardless, are very usefull, and finally the rear facing giant death torpedoes, which there are two of (used for damaging, sinking, or just slowing down the pace of ships that are following, if any are fast enough to catch the Roosevelt class :)


Thank you for taking the time to read this if you made it this far without cheating (hehe), and I dearly hope you enjoy this fun project that I have been working on loosely for the past few weeks.

Future links for refits/camoflauge selection will be here:

[here!]

Side note: if you have any comments, ideas, questions, go ahead and post them and I'll try to get to them as soon as possible!
8 Comments
Stunk 3 Oct, 2015 @ 8:31pm 
Lol just tested it out with my new ship in a swarm.........I got rekt.
idea man 27 Sep, 2015 @ 7:21pm 
SHAMLESS ADVERTISEMENT!!!
Greganator 17 Sep, 2015 @ 11:02pm 
OK TY
rdblkhe  [author] 17 Sep, 2015 @ 10:45pm 
@Greganator, you use the scroll wheel to select 1 (bottom left) and then use your mouse to aim the cannon, and then middle-mouse click to fire the weapon. If that isn't working, something is terribly went wrong when you subscribed to my ship lol
Greganator 17 Sep, 2015 @ 10:43pm 
@Napoleon like the whole cannon turet turns where you aim it how do you do that?
rdblkhe  [author] 17 Sep, 2015 @ 6:28pm 
@Greganator ? what do you mean
Greganator 17 Sep, 2015 @ 5:42pm 
how do you get the guns to turn?
Exemida 12 Sep, 2015 @ 8:02pm 
Nice