Space Engineers

Space Engineers

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Corellian YT-1250 (Star Wars)
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
177.862 KB
29 Aug, 2015 @ 1:47pm
29 Aug, 2015 @ 1:49pm
2 Change Notes ( view )

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Corellian YT-1250 (Star Wars)

Description
"The YT-1250 was an unusual model for CEC, since it wasn't a new design. With the release of the YT-1300, CEC found itself with a huge back stock of YT-1200s and YT-1210s. In an effort to sell these ships, they redesigned the older ships and sold them as a "new" design." - Wookieepedia

"... sure, she may not look pretty, but she gets the job done. Kinda reminds me of you. So... what are you doing later?" - Unknown YT-1250 captain to potential customer

Once again, this ship is destined for Captain Shack's Star Wars community challenge.

https://www.youtube.com/watch?v=kBk4aya-M6s

Built and tested in Dx11

This was an interesting build for me. I used it as a test bed to figure out some of the SE game mechanics that I've been too lazy to implement properly in the past, and the result is a little... haphazard. Which is actually okay, since it feels like a ship that's been stripped down and put back together a number of times. Let's call it lore friendly and leave it at that?

Speaking of lore, it seems the captain has totally-not-been-illegally-smuggling-small-arms-to-malcontents-you-must-be-crazy.

You'll know it when you find it.

NOTES:

Life Support! It ought to be all piped correctly (except the bloody bathrooms) and the starboard airlock is fully functional. You can cycle it from both inside and outside the ship. (Pro-tip, the "docking ring" seems to be airtight, so you can enter and leave the ship from there without the hassle.)

Automated Landing! I've rigged up a couple sensors that cuts main vertical thrust and engages landing thrusters. Don't come in too hot though, you won't be able to stop in time. You can control the whole thing manually from the second toolbar.

Landing gear is maglocks; if you make physical contact with all four pads on a flat surface before locking, you ought to be able to stroll right on up the two boarding ramps.

STILL TO COME:

She's unarmed right now, which fits the backstory of the ship an extent, but what I really want to do is hide some OP guns that can be deployed if any authorities get wise to its illegal ways. Any ideas or suggestions are very welcome.

The interior could also use some TLC; there's some space that's not utilized as well as I'd like and the colouring is a little bland.

MOD DISCLAIMER: Despite my "best efforts", the mods list is even bigger than last time. My intention is to eventually have a truncated list that's consistent across all my ships, but don't hold your breath. You'll die.