Space Engineers

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UESC Mule Mk4
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
375.014 KB
14 Aug, 2015 @ 9:36pm
7 Nov, 2015 @ 9:46pm
4 Change Notes ( view )

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UESC Mule Mk4

Description
Fourth Update to the Mule. Though little has changed outside, the ship now features two extra gyroscopes, 2 Jump drives and 7 LCDs in the "Bridge"

This version has a first person cockpit too, though due to the small size, I have opted for a passenger seat rather than a flight seat for the better visiblility.
To fly, get in the seat, and search for the Remote Control. Take control of the ship and enjoy. Whilst empty, this ship is a speed demon, Whilst fully loaded, it'll give it a good effort.
(Tested with the Latest Update 13/08/15)

Designed as a Mining hauler for the UESC
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I believe that if the UESC is going to expand throughout the galaxy, it needs logistics. Rome wasn't built in a day, and it wasn't made with a single cart of stone either.

Meet The Mule Mk4.
Originally designed for the UESC as a medium mining hauler, the ship has received numerous updates to allow many roles to be filled. The most prominent change over it's evolution is the potential to be used as a mobile drone hub.

Imagine this. A Mule with 6 or so mining drones and 2 turtles. This ship can travel from asteroid to asteroid with it's 6 man crew flying the miners. this group can devour an asteroid, dock the miners, jump back to a refinery hub, process the ore, recharge the drives and then jump back out with a full load of ingots, assemble the components on site and launch the 2 turtles to build an outpost.

This is the kind of capability I feel any large faction should have, and to have it in such a neat package? Well worth the build cost.

Design:
The ship is essentially 8 Large cargo containers, all joined to a central conveyor system with basic refining and processing equipment on board. I then added gyroscopes and rear thrusters. I decided I wanted a thruster-nozzle nose for the aesthetic and so I added a pair of airlocks, made a floor and stuck a large thruster on.
Then I built up the shell, added thrusters turrets and paint, made sure as few conveyors were visible as possible and voila, the Mule Mk1 was born.

Several changes have been made since then, and the ship has improved with each. I had hoped that the minimalistic approach would allow for easier production in survival, though it has proven to have it's drawbacks. for example, the lack of an easily accessible cockpit.

I feel now, that with the creation of the Mk4 the Mule is Ready for service, and I hope the UESC will put it to good use.

Chucky Dickens
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Update, 30/8/15

Added lights, made cockpit less cramped and addes a grav gen to allow one to walk up the passageways into the "flight seat." Also sorted out airlock buttons.

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Update, 28/08/16
Unofficial, (I was never consulted about any of this)
New Mk5 Update of the Mule created by UESC's "High Ground"

http://steamproxy.com/sharedfiles/filedetails/?id=753506974
1 Comments
flori1994 2 Oct, 2015 @ 4:52am 
nice ship