Total War: ATTILA

Total War: ATTILA

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Doomon 15, Portus Vilia 1.1
   
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Tags: mod, Maps
File Size
Posted
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17.154 MB
1 Aug, 2015 @ 11:31pm
20 Aug, 2015 @ 9:29pm
3 Change Notes ( view )

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Doomon 15, Portus Vilia 1.1

Description
Portus Vilia 1.0

My first Western Roman city, this is a minor city that is defended by 2 paths across the river it’s built on. It’s a smaller Western Roman city that serves as a struggling minor trade port due to trade limitations of its one port but has a good location advantage for its defense.

This city has 3 capture points and one point in the back that can be defended using its own small walls for another strategic defense though I don’t think I got around wall making yet but I might update it soon as I think I’m close to getting it down.

AI is still a bit wonky so if he is defending then don’t give him bastion catapults also watchtowers are still a bit off too so they won’t work till I find out how to activate them.

Be sure to rate or favorite if you like this map too, enjoy and have fun.

If you want to donate to show support for the mods I create:
[paypal.me]

To find this map:
> go to custom battles
> select cities
> under presets menu scroll and youl find the maps name

Also guys be sure to Check out my forum page over at TWC on the AE Mod forums for sharing suggestions and looking at my projects and Ideas overall. http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects

UPDATE 1.1
Ok so my first update I tried fixing the river a bit to be less glitchy but still unfortunatly wont apear like regular rivers, this unfortunatly is due to me not reconizing river splines earlier so I dont know what to do about that unless I do an overlap which I predict would kill fps.

Next is I FIGURED IT OUT, yep towers work now and the little problem of bieng a land battle to siege is fixed as well.



48 Comments
Doomon15  [author] 11 Apr, 2019 @ 1:42pm 
@Elvir0808 it does not need updating it still works just enable outdated mods.
Abdul Suleyman 11 Apr, 2019 @ 10:15am 
Could you PLEASE uptade the map
zbój 17 Nov, 2015 @ 3:01pm 
Hi dude good job, but nature and some maps in Attila its full bullshit, f@cking Mexican tropics not europen nature, in Rome 2 nature is really European and maps so better, Question:You can move the map from Rome 2 to Attila or moding Attila maps ?
Willelmus 26 Aug, 2015 @ 3:31pm 
How did you do it? Is the construction kit already out?
•LGA• Cyrus: Emperor of Mankind 18 Aug, 2015 @ 8:27am 
Hey man if you are there, how do you add that detail for the city? I mean the terrain for the city? I don't want a grass map, I wanna add some detail.
Doomon15  [author] 12 Aug, 2015 @ 2:26pm 
@Commander
unfortunatly i dont think so as the sets and textures are different and need to be converted so idk but i dont think so really, but Attila in my opinion is a great TW with realy great new siege mechanics, visuals and now flexible mdding that thiers even ancient empires coming already in a big mod total conversion that a team is making.
CallsignJackal 12 Aug, 2015 @ 2:02pm 
is there any way to make a map and convert it over to rome 2
succettitim6 11 Aug, 2015 @ 1:43pm 
Thanks Doomon, I'll check'em out
Doomon15  [author] 10 Aug, 2015 @ 2:59pm 
@succettitim6 I know thier are some on TW forums and even a couple on here, and if u got questions ill be glad to answer with what I know as well or refer you to others who know as well. I personally followed tutorials on here and on forums esp for help and even expermented myself to find things out, if you use any other editing / design tool or map editors thier should be some similarities to this program but hotkeys are a thing that really make it different as well.
succettitim6 10 Aug, 2015 @ 5:36am 
Do you know of any existing tutorials for the TED tool? I would love to learn to use it! If not, any chance you could make a little tutorial? It would be greatly appreciated man, thanks!