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Otherwise, the guide is almost mandatory for beginners
If I wrote any improvements incorrectly, I'm sorry. I translated from my native language
3: Air strike soldier and both pill and sticky demo can use ammo canteens arguably better than crit canteens. Crit canteens might provide better burst dps, but with larger clip sizes and slower reloads the sustained damage of ammo canteens shines like gold. Just shoot your clip and reload for a mere 25 credits. Bonus points to air strike with the buff banner for the minicrit damage stream.
1: Natasha is questionable at best. Its damage is absolutely pitiful against tanks, it hinders heavy at the thing he does best, and its only "niche" that it can do (killing super scouts) is outdone by just bodyblocking them, something literally any other minigun could ironically do better by just deleting the super scout. Speaking of which...
2: The huo long heater should be where the natasha is now. It is literally just better than stock if you play heavy properly and abuse damage ramp up. It is at least on-par with the brass beast at killing anything except tanks, even without a pyro simply due to the damage bonus combined with the lack of spinup penalty.
Your take is purely subjective on it. Saying pyro is already too overpowered with it is such a stupid way of putting you have strong distaste for people speedrunning the gamemode using it. And MvM frankly speaking is a money pit, nobody plays for fun anymore.
Let people use what they want to use. It's your problem that this pisses you off so much. It's a fun secondary regardless.
I never had issues with anyone using it. I do have issues with people that can't mind their own business in a gamemode that's not even competitive or requires you to be highly skilled when it has mostly become a place to gamble your money away