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I do have to admit a sin on this building though, it uses an auto-generated LOD. I made a custom 100 tri model but it would never load in the asset editor. After some hours of blood, sweat, and tears I gave in and just let the game do it. LOD's are really the worst part of the entire modeling process, it feels like so much can break down.
TLDR: I'd rather have 40 pieces of custom content with a high polycount details and custom LODs using 1024 maps, as opposed to 20 pieces of custom content with a low polycount and 2k resolution maps for roughly the same cost, yet nominal gains in texture fidelity.
I mean what's the point of nice model with lots of polygons when it's blurrry as hell when you look at it from close up?
Thanks :)
@Wastingpluto533 it's in your city of course. The model is fictional, drawing inspiration from several real world hotels designed by architect John Portman.