Don't Starve

Don't Starve

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Sanity Tuner
   
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15 May, 2015 @ 5:56pm
20 Nov, 2019 @ 3:31pm
14 Change Notes ( view )

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Sanity Tuner

Description
Allows you to tune the sanity gain and loss players receive from many things.

Settings Information
Settings are percentages of the rates generated by the original game code, except the day sanity tick, which is normally 0, so instead, you can manually change the rate from -10 to 0 to 10 in small increments (0.1 between -1 and 1, and beyond those, in increments of 0.5).

- Day / dusk / night / dark sanity effects
- Sanity gained from being in the player's house (Hamlet)
- Moisture i.e. wet items
- Equipped items (dapper)
- Auras (being close to enemies etc).
- Aura-range is also editable (only works for enemies, I think. Doesn't affect the 'Night Light' structure and such).
- Poison effect (Shipwrecked)
- Vehicle effect (Shipwrecked)
- Mount sanity effects (separate settings for positive and negative effects) (Hamlet)

Dapper (item) and aura effect-calculations are split up into positive and negative sanity effects. So for example, you can set all auras that normally GIVE you sanity, to give you more, less or NEGATIVE sanity, by setting a percentage of the positive game-calculated sanity-changes. And the same/reverse for auras that normally make you LOSE sanity (like spiders/shadow creatures). Now you can genuinely looove spiders, and get more sanity by being around them!

Usage notes
a. Does NOT require you to make a new world before working.

Link to Don't Starve Together version

Change log
UPDATE:
0.1.0 - Added settings for mount sanity effects (separate settings for positive and negative effects), and sanity gained from being in the player's house.
0.0.9 - Hamlet compatibility
0.0.8 - Maintenance update, because of changes in original game code.
0.0.7 - Added more options for "Day Tick" closer to 0. I found that 0.1 increase was a bit much for me, so now you can set it to 0.01-0.10 and 0.15, and the same for negative values.
0.0.6 - Administrative update. Code clean-up.
0.0.5 - Shipwrecked compatibility, including the new poison and vehicle sanity-effects.
0.0.4 - Small fix for a bug that would never occur :)
0.0.3 - Fixed a potential crash when using characters that do not have the sanity component.
0.0.2 - Mod no longer requires all players to have the mod in DST.
0.0.1 - Initial release

Links to my other DS / RoG / SW / Hamlet mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Can either remove wetness from all items you can pick up or just from equipment (so they cannot get slippery).
Realistic Placement (fixed) - Allows you to place buildings, plants, or whatever you please closer together.
Resurrection Tuner - Lets you set the severity of penalties pertaining to revival (and the crafting of revival-items in the DST version).
Sleepy Time - Allows you to set the amount of time you sleep, the gain/loss of each stat for each sleep, number of uses, AND whether you can use them at day/night, all INDIVIDUALLY for each piece of equipment!
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall, and change the minimum and maximum temperature caps for the players as well.
Tenting 101 - Allows you to set the # of uses for tents and siesta huts.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What Am I Crafting? - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
37 Comments
Ultroman the Tacoman  [author] 28 Jun, 2023 @ 5:23pm 
@mudplayerx: Could you be more specific about what's not working? It's working fine for me.
mudplayerx 28 Jun, 2023 @ 9:06am 
Does not work as of this writing.
CINATITSMR 6 Jul, 2022 @ 7:10am 
can you add an option to tweak the sanity gain for willow being near a fire? Also what's the difference between light, medium, and dark night?
Ultroman the Tacoman  [author] 20 Nov, 2019 @ 3:41pm 
UPDATE:
- Fixed a crash when using certain other mods, like Tropical Experience.
- Made the mod more automatically adaptable to changes to the game, whether through updates or mods.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] 15 Nov, 2019 @ 10:49am 
Start Don't Starve. When on the main menu, click "Mods". It will then download the mods you have subscribed to. A list of mods will appear, and you can enable/disable and configure them individually. Simply hover your mouse over the mod you want to configure, and click the "Configure mod"-button that appears in the middle of the screen.
Joggingless 15 Nov, 2019 @ 3:10am 
how do you access the changer???
Ultroman the Tacoman  [author] 19 Sep, 2019 @ 4:08pm 
UPDATE:
- Added a setting for how much sanity is gained or lost by picking seashells.

Thanks to Greenstrike for the suggestion!

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] 19 Sep, 2019 @ 11:34am 
@Greenstrike: Ooooh, the seashells. Of course! I forgot about those. Thanks! Will add immediately :D And thanks for being a fan of the mods <3 I'm doing them for you guys. I don't even play anymore, hehe.

Sincerely, Ultroman the Tacoman
ShadeShifter 19 Sep, 2019 @ 11:31am 
Thanks for the update Ultratacoman! I'm a huge fan of your mods, i did already a mod for myself to adjust sanity for flowers and i did for the Seashells too. Just another suggestion to make your work more "complete" :)
Ultroman the Tacoman  [author] 19 Sep, 2019 @ 12:28am 
UPDATE:
- Added a setting for how much sanity is gained or lost by picking flowers.
- Added a setting for how much sanity is gained or lost by picking evil flowers.

Thanks to MathiusXII for the suggestion :D

Sincerely, Ultroman the Tacoman