Garry's Mod

Garry's Mod

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Tda Chibi Luka Append (v2)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
8.739 MB
4 May, 2015 @ 8:35pm
4 May, 2015 @ 8:49pm
2 Change Notes ( view )

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Tda Chibi Luka Append (v2)

Description
Tda Chibi Luka Append - Version 2

Revision 1
May 4, 2015


Credits:
  • Tda: Original model
  • Agahat: Original Luka concept, original face
  • Orahi-shiro: Original Luka concept, original face
  • Re:YaMa: Original chibi edit
  • CaptainBigButt: Porting, rigging, editing
  • Sculp: Posing (Images 1 and 2)

Get the optional features here: http://steamproxy.com/sharedfiles/filedetails/?id=309799000

Features:
  • Jigglebones
  • Faceposing
  • Eye flexes (faceposing)
  • Polished Materials
  • First Person Arms
  • PAC Bodygroups (hair)
  • Custom Proportions / Height
56 Comments
Morbidly A Beast 25 Nov, 2017 @ 9:02pm 
wee woo wee woo wee woo~
THIS IS FBI knocking the door!
landy cose22 25 Jul, 2016 @ 6:17am 
PLZZZZZZZZZZZZZZ MAKE MORE CHIBI'S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
darkxwolf17 1 Jun, 2016 @ 10:21am 
you forgot to lower the camera from those playermodels
Beneath The Sink 13 Mar, 2016 @ 11:52am 
@CaptainBigButt
an attempt at making a sit animation.. the animation is actually just sitting still, no idea why why it looks like this xD
{LINK REMOVED}
probably just not gunna use any animations and itll end up like most of the other short playermodels - sitting under seats and on the floor of the jeep Lol
CaptainBigButt  [author] 12 Mar, 2016 @ 12:55am 
Shrinking the size of the models requires rescaling the models. If the pelvis, which is the central bone of the model, is left in its same place, then the feet will be floating meaning the pelvis needs to be pushed down which can interfere with custom animations. The chibi animations were rebuilt with many animations being replaced (not just the sitting animations). If you're capable of modifying a number of animations then you can obtain a set of base files from MaxofS2D, the man who worked for Facepunch at one point and set up GMod's current animations.

Doing so has allowed me to try out further methods such as adding hundreds of manual keyframes for sound nodes on the robot models. I also plan on adding many custom animations such as custom taunts like dances soon.
Beneath The Sink 12 Mar, 2016 @ 12:51am 
@CaptainBigButt
Can i ask you a question about proportions? I used your proportioin trick for a smaller sized playermodel, but now because its short, the model sits a bit under seats:
{LINK REMOVED}
Is there any way to move the pelvis up just in the sitting animations? or make my own animation? like how did you make your chibi models sitting animation with her legs swinging?
clek 20 Feb, 2016 @ 11:32pm 
o<-<
Xenon0x9 28 Aug, 2015 @ 11:12pm 
that ok take ur time
CaptainBigButt  [author] 28 Aug, 2015 @ 11:09pm 
Teto and Haku are probably the last classic versions I'll make and Gumi I'm not sure about at this very moment. The robots are the next models, but I just started college so I've been a bit busy and haven't worked in a bit.
Xenon0x9 28 Aug, 2015 @ 11:02pm 
Gumi megpoid on ur version