Arma 3
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Few Bullets
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
File Size
Posted
2.848 MB
19 Apr, 2015 @ 7:41am
1 Change Note ( view )

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Few Bullets

Description
Are you clever enough to win against your enemy with only few bullets?

You need patience and little bit of skill to be able to complete this mission

Experimental mission idea was made in 2 days. Have fun and thanks for playing and rating!
8 Comments
Liberty_Valance 21 Feb, 2021 @ 2:33pm 
there is a loop
ffredyk [CZ]  [author] 29 May, 2015 @ 10:25am 
I will look into it, sorry for these bugs :/
savedbygraceofp 25 May, 2015 @ 9:21pm 
I resumed my aborted game and widened my search for the straggling unit. I found him on the hilltop by the chapel with a 7th unit. After taking them out, the script which declares the dead and alive count, fails to occur. But with nothing left to kill, I head away from the town and get the hints to turn back and that I am doomed, followed by the bad ending cutscene. You do need to correct that unit count, and fix that reporting script.
savedbygraceofp 24 May, 2015 @ 10:54pm 
I didn't mind the pistol as it is. I did mind the lack of intel up front via a sitrep or brief(my eyes were too focused on the environment to catch the hints, telling me to kill the hostage and then to kill the patrol). I only counted 6 active pursuers in addition to the hostage. I killed 5 of the pursuers and sought the 6th guy out but couldn't locate him. 2 of the guys would enter the harbor water from time to time, for a swim. This made them vulnerable. I didn't shoot them while they floated out there since I wanted to search their gear for more stuff but it sure took them a while to wade back to the shore. The most recent journal entry(What's happening) was out of order. I didn't care for the cutscene once play had began. I know why it was there but perhaps shorten it quite a bit. In your counting script, move the enemy toward the starting house when the number remaining are == 1.
Penga 21 May, 2015 @ 5:22am 
Good mission, really enjoyed it.

My suggestion would be to change the pistol to the revolver.
Davani 14 May, 2015 @ 5:55pm 
Thank you for the reply! I must apologize, I was quite harsh about what was only a small mishap. It only happened that one time so it must have just been a bug. Replayed it and there were six soldiers for sure. I honestly was just frustrated with that 7th soldier randomly getting me and i took it out on here a bit. I changed to an upvote cause it really is a good scenario. Great work!
ffredyk [CZ]  [author] 12 May, 2015 @ 11:28am 
There was a 7th soldier? That must be something I overlooked. Though I must say that every soldier has is no more skilled than 50%. I playtested this mission 2 days straight and I was able to complete it trained without many complications. Sorry for any bad experience, I will check things again and will update things accordingly. Again sorry for any inconvenience
Davani 10 May, 2015 @ 9:13pm 
The map is difficult, which is good. Although, if you're going to sate that there are 6 soldiers to kill, please make sure it is 6. Playing cat and mouse with a 7th, and ultimately getting aimbot headshotted by him was a big frustration. Especially after putting multiple shots in him without a kill. I had to downvote because of that, I'm sorry.