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All the particles are built with source engine's built in editor (the only way, really). The textures are often done in paint.net (because it's free and because it has a .VTF plugin to support source engine file types).
I did use Photoshop and a drawpad for some textures. The newest additions were done in Substance Painter (for the models) and I have used a free tool called FlowMapPainter for some effects.
Finally, there is a website you can check out "EffectTextureMaker" (a quick google search will turn it up), that can help get the ball rolling and can often give you something to work with, either straight up what you need or something you can edit and refine in an image editing software of choice.
I would likely use different workflows for many of the assets I have made nowadays, the addon is over 10 years old at this point after all...
But it did the trick back then.
SciFiACC is the internal recoil stat and the set to "2" is just so the accuracy is low during the equip animation, stabilizing shortly after.
Unfortunately, the exact values for the camera shake and recoil deviation are indeed coded into a weapon's respective firing function. It's probably something I'd do differently, were I to start over, but it is what I did in 2015.
That being said, each weapon has a table with information detailing a weapon's characteristics, it's SWEP.SciFiWorldStats, which I made for Borderlands-like item cards, oddly also for a gamemode I was working on at the time.
In there, you will find the recoil value, which is essentially just being added to SciFiACC with each shot.
The recoil recovery value (so by how much the recoil decays over time) is SWEP.SciFiACCRecoverRate, but you may have found that one already.
I found "SciFiACC" but that's just set to 2 for each weapon.
I hope spread is not hardcoded? I need it for a gamemode I'm developing that automatically reads stats of guns and assigns prices to them. I've had support for this addon for a long time but I never figured out how to read spread accurately out of these weapons, thought I might as well ask.