RimWorld

RimWorld

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Dress for the Weather (Continued)
   
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Mod, 1.4, 1.5, 1.6
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17 Nov @ 1:40pm
20 Nov @ 1:02pm
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Dress for the Weather (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
976 items
Description

Update of Daniels mod https://steamproxy.com/sharedfiles/filedetails/?id=3077924542

- Pawns will now also have vacsuits if needed



[discord.gg]
[github.com]


Have you ever lived on an ice sheet? Do you keep getting trade caravans and guests who dress like they're on summer vacation, pass out from hypothermia and lose toes to frostbite, and when you rescue them, they keep passing out before they can leave the map? Don't you wish guests had some common sense?

Fear not! With Dress for the Weather, trade caravans and guests will enter the map with weather-appropriate apparel. Upon spawn, this mod will replace guests' worn apparel with clothes that withstand the current outside temperatures - No matter if it's hot or cold. In cold climates, pawns will typically wear parkas, and in hot climates, dusters and cowboy hats come into play.

On heavily polluted maps or in toxic fallout, guests from factions that have at least industrial tech level will wear gas masks to protect themselves.

There is an option to extend this weather-aware behavior to raiders as well.

Guests (and raiders if enabled) will always wear apparel that matches their faction's tech level.

You can adjust which apparel guests will consider wearing in the settings. By default, all armor and utility is disabled, preventing pawns from wearing your sleek modded War Caskets for a light breeze.

Compatibility

Dress for the Weather is compatible with CE. Thanks to the authors for testing and notifying me.

If you find incompatibilities with other mods, please let me know. I'm happy to fix those.

FAQ
Q: Is this mod safe to add mid-save?
A: Yes.

Q: Is this mod safe to remove?
A: Yes.

Q: Does it impact performance?
A: When idle, it does not impact performance at all. When guests, trade caravans (and raids if enabled) spawn, it will have some performance impact that scales with the number of pawns spawning and the outside temperature. The more extreme the temperature, the harder it will try dressing the pawns appropriately. This may lead to a small but noticeable lag when pawns spawn in. It goes back to zero when the spawn is done, having guests and raiders on the map does not further impact performance.

Q: I found a bug!
A: Please post the full error log in the comments. I will fix it as quickly as possible. Please note that this mod is new, and bugs are to be expected.


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: guests
28 Comments
Chrys 5 Dec @ 4:10pm 
Doesn't seem to apply to beggar charity quests :<
Rebeldaughter 30 Nov @ 6:05pm 
Hero
Sumatris 30 Nov @ 12:54am 
Well, I do happen to run a bunch of apparel mods, so... yeah, thanks for clearing that up ^^.
Mlie  [author] 29 Nov @ 11:10pm 
@Sumatris The mod tries to find apparel but it wont check all apparel for all pawns so depending on how much extra apparel you have it may fail to find anything
Sumatris 29 Nov @ 9:52pm 
Hi Mlie! Thanks once more for your continuing efforts for this game :-).

Just wanted to let you know that there seem to be gaps in this mod's coverage. I recently lost a group of four child pilgrims who came to venerate my Ideology relic, but showed up in tattered shirts on a -45°C map. They made it to the relic, but not back out again :-(. At first I thought that maybe the mod couldn't find appropriate apparel for them, but there are kid parkas and stuff available, so I guess the problem lies elsewhere. Pretty niche case, I know, but I thought I'd mention it. Keep up the great work!
Mlie  [author] 26 Nov @ 9:46pm 
@Rincewind That would require a pretty large rework of the settings, dont think Ill have time to do that, sorry
Rincewind 26 Nov @ 5:37pm 
works fine except 1 thing - pawn could wear race-restricted gear.
is it possible to make filters per-faction or per-race?
VitaKaninen 23 Nov @ 9:36pm 
@Marsible, they look like that in my game, but they wear them under their outer layer, so you can't see them. https://imgur.com/a/BIsb0KC
marsible 23 Nov @ 6:10pm 
silly question, is there a mod that makes the scarf look like the one in the picture? I know its from vanilla expanded but when pawns wear a scarf it doesn't look like that
VitaKaninen 22 Nov @ 2:47am 
@Hugalufutro, that only affects if it shows or not. They are still wearing it.